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« on: June 09, 2010, 01:57:32 PM »
Let's talk about maps.
Vx says, "Make maps like crazy," and he's right. We make all kinds in our AW games. Relationship maps, too.
That first map you make is key. If the sheet of paper is covered by the PCs hardhold, that's their world. When they decide where to go next and what to do, they'll be all, "I go over to Dremmer's shack, over here behind the chemical shed."
If the sheet of paper shows the whole coastline and the four settlements along it, plus the train tracks and the oil rig out at sea, then that's their world. When they decide where to go next and what to do, they'll be all, "I take the train to Salt River to talk to Cricket about those murders he needs done."
It's good to think about the scale and the size of your Apocalypse World. And when to add another sheet of paper's worth to it.
Recently, our crazy two-parallel-game-groups AW games sort of turned a corner and things were looking like they were headed for a resolution of sorts. The stuff on the map had been mined and mined and the key NPCs had been torn down, dispossessed, murdered, exiled. So when the Operator's crew stole a boat from the cult-leader, I told them they found a map on board -- a bigger one than any they'd seen before. It showed another coastline, across the water, and settlements there, with names and everything.
Our 1-piece-of-paper world doubled in size. Their eyes got big. I could see them thinking about all the fuckery they were gonna get up to over there. The game got a little boost of new life, just from that hastily-scrawled map. I figure each piece of paper added to the world is another dozen sessions, at least.
How are you using maps in your AW games?