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roleplaying theory, hardcore / Any advice/tips/feedback for running an AW one shot?
« on: September 18, 2016, 04:09:50 AM »
I will be a "guest" GM for my D&D gaming group next month and the system/setting they wanted to try was *surprise!* Apocalypse World 2e.
While I do have GMing experience with other systems, this will be my first attempt running anything from the PbtA system.
My one main concern is that this will be only a one shot (well actually a two shot, as there will be one session of character and world creation). Now I've heard that AW really doesn't lend itself well to one shots. And I can believe that as it has some depth that cannot really be covered in one sitting. I would love to run this, but after some thought, I began to worry that only one game might not give the players the full AW effect.
What can I do in that session that will help my players get the best that AW offers? Is "Hatchet City" still a viable adventure, even for 2e rules in this case? What should I cut or focus on?
TLDR: Any helpful tips or advice for running a one shot AW session?
While I do have GMing experience with other systems, this will be my first attempt running anything from the PbtA system.
My one main concern is that this will be only a one shot (well actually a two shot, as there will be one session of character and world creation). Now I've heard that AW really doesn't lend itself well to one shots. And I can believe that as it has some depth that cannot really be covered in one sitting. I would love to run this, but after some thought, I began to worry that only one game might not give the players the full AW effect.
What can I do in that session that will help my players get the best that AW offers? Is "Hatchet City" still a viable adventure, even for 2e rules in this case? What should I cut or focus on?
TLDR: Any helpful tips or advice for running a one shot AW session?