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Messages - Eonas

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Apocalypse World / Re: 2nd Edition Kickstarter
« on: March 12, 2016, 12:56:49 AM »
Oh, and while I may or may not have your attention, one of my players has brought up an interesting question: given that Wolves of the Maelstrom are painted as essentially being out to kill or severely harm the Child-Thing, wouldn't a PC answering "Yeah, I'm a wolf of the maelstrom" essentially reduce the Child-Thing and the Wolf's interactions to deadly animosity and outright flight?

Or is there something we're missing?

Apocalypse World / Re: 2nd Edition Kickstarter
« on: March 11, 2016, 03:14:34 AM »
Hey Vincent,

First of all, just wanted to say that I'm loving 2nd Edition as I read over the moves and other new changes.

I did have one question: With the "Battle Moves" now defined as they are, has the definition of being "In Battle" changed from what it was in 1st Edition?

In particular I'm thinking of that line on pg. 225 in the Gunlugger's move section that says "...going aggro on someone or acting under fire or even seizing something by force doesn’t make it automatically a battle. It has to be a battle."

But now the "Battle Moves" heading in the new Basic Moves section says under it: "When you're in battle, you can bring the battle moves into play."

Bottom Line Question: Is Single Combat a "Battle"?

That was the first thing I thought of when I read through the 2nd edition playbooks.

Apocalypse World / Re: Spamming moves to get exp?
« on: August 12, 2015, 11:43:24 PM »
Hi there,

I'm no AW guru, but here's my 2-barter on the matter. Perhaps somebody more experienced can correct me on any (or all) of what I have to say.

Players frequently Opening Their Brains is fantastic! Every time somebody Opens Their Brain, they're handing you an opportunity on a golden platter to barf forth apocalyptica. Do so! If they're Opening every scene, then do so every scene! They'll advance quicker than they would normally, but that's fine. Uneven advancement isn't nearly as much of an issue in AW as it is in d20. Unlike d20, the key thing in AW isn't the advancement process itself, it's the fiction required to get from A to B. The endpoint (advancement) is just incidental. If that makes sense.

If you're worried about super-fast advancement, though, feel free to highlight their weak stats. Sure, the Gunlugger can keep rolling their highlighted Hot (or Weird) at every opportunity, but probabilistically speaking, that's going to trigger a lot of Hard Moves. And you can have a lot of fun with Hard Moves...

If their blatant XP-grabbing gets truly egregious, then do the obvious: chat with the players about how you feel they give more of a shit about the XP gain than the move itself.

Basically: no, there's no limit except that of basic common sense.

Apocalypse World / Re: Twisted: A Disturbed AW Hack
« on: August 11, 2015, 12:11:33 AM »
It looks like I really (really, really) missed the boat on this thing. Shame, because I really really like what you've done here. It's totally fucked and I love the aesthetic. So I'll bump this way up to the top and speak into the audient void. Jwok, anybody else, if this catches your attention and you've got C&C, I'd be honored and interested to hear it.

I'll second what the others said, to an extent. The problem is that Twisted has no built-in momentum. What drives the game? What are the stakes? AW's got scarcity, MH has insecurity, DW's got... whatever DW's got (is it greed? I haven't read the rule book). Etc.

Well, I think the source of momentum could be taken right from the setting. The Weird is where unloved things are discarded to suffer an eternity of their own personal hell. So what do they want? Love, affection, memories of The Happy Place (a hug, a . That's your momentum, your bang, your stakes. Of course they won't get any of these things, and when they do it'll be with a heavy side-dish of suffering. But the fact that these things exist in theory, or more importantly that they want these things, gives their misery poignancy and therefore humor. I don't know if you remember that bit in Charlie and the Chocolate Factory (the book) where the Oompa Loompa's pre-factory living conditions were described. One of the bleakest bits of prose I'd ever read as a child, not because of how clearly terrible everything was, but because it specified that their only real source of happiness was cocoa beans, and then went on to describe at length how difficult and rare these beans were to get. (Shit, I've just now realized that there's this weird imperialist-lauding subtext to Willy Wonka's industrialization of the Oompa Loompa's society. Huh.)

Anyway, I think that's what the system's missing, the pathos. They want a hug, a bar of chocolate, a daisy that doesn't try to eat them. They want them so bad that they'll crush the bones off of those who hug them, squabble over that bar of chocolate until they're beat-up and bloody and it's a Throbber that eats it after all, and when they fight over the daisy it gets trampled into the dirt in the struggle.

In order to effect this, the moves would probably have to change significantly. For one thing, I think there should be a shift in mentality from "harm" to "mutilation". People don't die in the Weird. They're just damaged, horribly, horribly damaged. If Minnie slashes at Sugar with a chainsaw, he doesn't die, but part of his guts fall out and get tangled on a nail and he's left screaming and tied to that nail like a dog on an intestine-leash. At worst, PCs are taken out of action so that they can come back next episode to suffer more.

What do you think?

Monsterhearts / Re: Any interest in an online game?
« on: May 21, 2015, 05:55:30 PM »
Excellent, we have interest!

I'm MST and am available every evening/night except Thursdays and Saturdays. Since I'm suddenly already running two games of Monsterhearts (!), this time I'd like to be a player. Maybe as a Mortal or Infernal.

Monster of the Week / Re: How drama-oriented is Monster of the Week?
« on: April 13, 2015, 12:57:34 AM »
Gotcha. Thanks for the reply.

Monsterhearts / Any interest in an online game?
« on: April 11, 2015, 04:06:15 PM »
I've been craving to start a game of Monsterhearts but unable to do so, since I don't have a gaming group and since quite a lot of online gaming communities tend to have either little interest in artsy-fartsy indie games or prohibitively restrictive rules regarding 'adult content'. Would anybody be interested in playing a game of Monsterhearts, either via IRC or Hangouts or Roll20 or something? (For me, IRC would be ideal, since my computer is so lethargic that it struggles even with having two or three youtube tabs open at the same time - however, I'm still willing to be flexible about gaming mediums.)

Monster of the Week / How drama-oriented is Monster of the Week?
« on: April 11, 2015, 02:17:49 PM »
I think the title is a clear-enough statement of the question, but essentially: is MotW a serious, drama-oriented game like Monsterhearts, or more of a comedy-adventure game, or a Twilight Zone sort of thing, or what? Basically, what's the default tone of the game?

Thanks in advance for any feedback and insight.

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