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Apocalypse World / Re: Expanded Character Sheet?
« on: April 10, 2011, 12:41:24 PM »
Any news on this cool bit of kit becoming available?
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Would it be too weird to, in addition to highlighting stats, do the same with Hx?
Also, while I'm at it...is there a reason that the last two stat lines are identical?
Oh sure. Just a plain old helpful carrot.Could be an extremely manipulating carrot as well... mmmmm... carrots... surely you want a carrot... just go do that thing I need you to do...
Dammit! That's not the whole move! What the crap! Stand by for a revised version.Glad that's cleared up, thanks for the fast response!
I perceive a potential incompatibility between an agendum (make Apocalypse World seem real) and an MC principle (be a fan of the players' characters) and I'm working through how to do that.
If I arrange most of the hard-holder's hold against him, I'm fucking him over, not being his fan. If I don't, Apocalypse World doesn't seem real. Or at least, that's a possibility.
Yeah, maybe both is too much. Perhaps it should read "they may either mark experience or gain +1Hx with you."
For my own game I've blended elements of the Feral Kid with some of Khimus' Child playbook, slapped a couple bits of my own on, and put it on the table for my players. There've been no takers quite yet, but I think we'll be needing some new characters soon. My fingers are crossed that somebody will pick The Kid so I can see how it works in actual play...Not sure if it's a typo or intentional, but your "Hungry" move basically lets another PC "double dip" for both experience and history.
But the thing that's nagging at me is how to be fans of the PCs when they seem to be playing antagonists. Has this been a problem for anyone else?
The Shell
(*Not convinced on the playbook name. Thoughts?*)