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Messages - IraTheSquire

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roleplaying theory, hardcore / Re: No MC AW?
« on: January 09, 2013, 02:51:12 PM »
Should've done a search first. -smacks forehead- D'oh.

Interesting that one of the principles is "share graciously" which works because AW fronts are not mysteries/backstory intensive. I do wonder what happens when mysteries (like the cause of the apocalypse) do come up, though theoretically if players are careful they should be able to keep the story coherent.

roleplaying theory, hardcore / No MC AW?
« on: January 08, 2013, 10:15:23 PM »
Hi guys,

Newbie here.

First of all, I've had a couple of games using AW system (Monsterhearts mostly, but recently a friend has made himself a hack that combines the AW system with Fate) and it is awesome. Great job. It actually does what it is supposed to do (unlike other system I can name. *cough*WW*cough*).

I seem to find that given that the GM doesn't prep anything beforehand s/he tends to ask for ideas from the players in making fronts/NPCs anyway and during the game his/her role is more or less just responding to player's moves or making a GM move, so I am thinking about a GM-less game where the other players who are not on the spot for that scene/moment in time do that instead. Has anyone tried that? What are/would be the problems?

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