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Apocalypse World / Re: Intro and beginner questions
« on: October 18, 2012, 01:34:19 PM »What was the npc healer's name? Why did he heal them? What provocative questions did you ask about him?I actually went with the third option at the time (there's an NPC angel, but he's not important). I didn't want to put too much emphasis on the healing at that moment, so we just fast-forwarded past it until they were all back in action and ready to continue.
But that brings up another point... does anybody else give the PCs homework? Or do you generally try to make all of the decisions/story at run-time?
In my (extremely limited, thus far) experience I've been mixing up the two, with fairly good results. The history/relationships of the group was entirely made up during character creation, and I was really happy with how that turned out. They got a good, well detailed story put together. I threw in a couple extra NPCs to help flesh it out, but for the most part it was entirely their doing (with some prompting from the Hx sections of their various characters and a few probing questions from me). And obviously, anything urgently important to the story is made up on the spot. But to avoid putting the characters on the spot for every little thing, or slowing down the action too much to fill in a lot of non-urgent (I won't say unimportant, since anything can become important) background, I've been making some notes for the players to fill in between sessions.
So for example, in the first session we determined that the Operator had recently gone on a gig that went pear-shaped, and most of his crew were killed. Also as a result, he was about to flee town (leaving behind any surviving crew members, at least temporarily). So for the purposes of keeping things moving (and not taxing his creative centres too much), I didn't push him to detail much about his crew. Instead I waited until a few days later and sent out a "homework assignment" to everybody, where his included a lot of questions about his crew. Who were they? How many survived? What was his relationship like with them? I told him that I didn't want him to write anything down, just think on it for a bit and come to the next session prepared to discuss them. Likewise, the Brainer didn't really explore the Maelstrom at all in the first session, so her homework was questions about that. How did you first get exposed to it? What is it like? Is it something that scares you, that you need willpower to expose yourself to? Or somewhere that feels soft and comfortable, where you hide from the harshness of the world? And she came back to the next session ready with a lot of details about how she'd been raised by a coven of Brainers who taught her everything she knows, etc, etc.
So likewise, when the Hardholder joined us last session, I didn't push him too much to fill in details about NPCs in his holding right away. We fleshed out his character background, details about his holding, his relationships, and things like that. But then his homework was to fill in more information about the people there. What is the name of your angel-on-staff (that helped the other two) is one of those questions. And what's his/her story? Your holding is fairly agressive, doing a lot of raiding. Do you lead those raids yourself? If not, who does? How much do you trust them? If you do lead them, who is in charge when you leave? How much do you trust them?
So, I think I've been doing pretty good at the probing questions... I've just been limiting how many I ask during the session, and asking the rest between sessions. I think this helps to create a well-detailed and complete world, without slowing things down because somebody can't think of a name for the random NPC that works for them. Has anybody else tried similar tactics? How has it worked for you?