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Messages - Radium

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Dungeon World / Re: Skies Over Danbury Adventures
« on: November 29, 2012, 07:40:14 AM »
It was Magcloud I used, no matter since I upped my pledge to get the proper physical books


Dungeon World / Re: Skies Over Danbury Adventures
« on: November 29, 2012, 06:28:31 AM »
Just upped my pledge to get both physical books - WtDR made my printer cry.

Any chance of a print / tablet -friendly version of the pdf ?


Monster of the Week / Re: Let's trade playbooks!
« on: August 31, 2012, 08:29:27 AM »
@fnord3125 PM'd you

brainstorming & development / Re: Published Hacks
« on: August 27, 2012, 09:39:06 AM »
tremulus, the Cthulhu hack from Reality Blurs has hit kickstarter.


Monster of the Week / Re: Let's trade playbooks!
« on: August 11, 2012, 05:24:24 AM »
I'm looking for the Divine, Ive got the Action scientist, Hardcase , Snoop and Summoned to trade.


Apocalypse World / Re: Question about Apocalypse World LE Playbooks
« on: August 09, 2012, 06:58:29 AM »
@John B PM'd

Dungeon World / Re: Glorantha World ?
« on: June 19, 2012, 04:59:10 PM »
Heh, I'm still new to DW. Having spirit magic ( as the common magic is known, at least in the early editions ) as a basic move would probably work nicely.

Gonna think about this some more now.


Dungeon World / Re: Glorantha World ?
« on: June 19, 2012, 04:55:50 PM »

no more halflings, only ducks :)

Dungeon World / Glorantha World ?
« on: June 19, 2012, 04:47:24 PM »
I'm pondering a conversion of DW to fit one of my favourite settings, Runequest's Glorantha, however it strays quite a bit from standard fantasy rpg tropes.

Most of the character classes would fit I think, cleric as a low powered rune priest / dedicated follower. Reskin wizard a little to fit the setting. Now I'm almost wishing we had the barbarian ( although the druid is awsome ) - might be able a wrangle the ranger as Praxian types.

One thing that's got me thinking is magic - almost everyone has access to some basic forms of magic such as bladesharp to boost damage, a little healing or armour boost.
Would these best be represented as generic moves which anyone could take ?

Membership of a cult is pretty univeral, but I figure that could be represented by bonfs, or maybe an alternative to alignment.

These are just my first thoughts. Any comments ?


Dungeon World / Re: Number Appearing brainstorm
« on: June 17, 2012, 08:19:12 AM »
I've just had a (probably) weird idea for giants -

Mountain spawn - every mountain has a seed, and when the conditions are right that seed will grow to form a creature.

It's rumoured some dwarves dug too deep and found a seed. They're trying to germinate it.


Dungeon World / Another DW newbie
« on: June 17, 2012, 08:15:01 AM »
Just finished reading the DW beta ( thanks Adam for giving me access  ), looking very good - I feel even more justified in bumping my pledge for the softcover.
I was pretty much burnt out on fantasy rpgs, but this might just be rekindling the flame.

The classes seem solid, not sure if I want more spells available to the cleric and wizard, although I guess they should be pretty easy to add. The Druid looks like fun, wish I could play it but I'm always the dm :(.

The APs on the forum have helped a lot in my understanding ( thanks guys ), I may try and convince my wife to play a few sessions - we haven't done any 1 to 1 in an eternity. It does seem geared for more players, but someone ( can't remember who sorry ) did suggest bonds to other people / organisations - I'm thinking a church, local lord etc which should work just as well.


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