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Messages - Volsung

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I release my little gadget called 'Grimace'.

This rogue's gallery was initially intended for sandbox games like Apocalypse World, Monster of the Week or Monsterhearts.
Games where characters are created on the go.They are supposed to feel real and authentic.
With Grimace, you can pick a random face to inspire a whole character. Or you can choose a specific face to fit a concept you already have in mind.
Grimace is of course quite functional in traditional games as well.
For example, we used it efficiently on a Song of Ice and Fire game ( without going so far as giving a face to every single bystander!)
It wouldn't be out of place in a Cthulhu or Warhammer game either.
Have a look! :D




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Monster of the Week / Re: I need to really understand how fights work :)
« on: February 20, 2013, 07:43:37 AM »
One thing you can do if one player is dominating the spotlight is direct your "what do you do?" at a particular person, rather than the group as a whole.
I actually did this the day after. I kept a close track of every moves rolled so I could focus on characters that trailed behind.
And this time everyone was able to shine :)

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Monster of the Week / Re: I need to really understand how fights work :)
« on: February 17, 2013, 05:17:18 AM »
I can do this ;)

Well,something else is bothering me you see...

In our team there's a Professionnal, s Spooky a Mundane and an Expert.
And the expert is actually shinning way brighter than the other hunters.
(Well he's also the one stacking up xp)
Actually he's 'better at everything'
He is the one who figures the answers (He's got the knowledge, the books, and the 'so called' laptop full of datas)
Well in that case it's also a matter of taking the initiative. The other players should try their luck and improvise something plausible to support their discovery.

He's also the one who kicks ass most of the time. (He often acts first, because the other players lacks initiative) But he's also the one with the best gear. Due to frantic Armory moves. Weapons? Armor? Of course, i've got everything!

You know that , if I was playing with them as a hunter, I'd be incredibly jealous of that guy ^^

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Monster of the Week / Re: I need to really understand how fights work :)
« on: February 16, 2013, 02:40:43 PM »
For the notice Mr Sands.
We just had a MOTW game and it went much better that time :)

Although some players were stacking up way much Xp than some others.

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Monster of the Week / Re: I need to really understand how fights work :)
« on: February 06, 2013, 07:51:06 AM »
I see. I need to wake up to the idea that , sometimes  a move doesn't need a roll like in AW. An action, some harm ... happens, just like that, because it makes sense in the fiction.
Thanks , I feel smarter now^^

Quote
How could our heroes have guessed the nature of their foes and the way to cure them?
I meant, before, or during the fight.
But that's obviously 'Read A Bad Situation '. Although the players didn't try to figure it out at first^^ They just fought back!

Ok, maybe I'll dig up with another case later ! Thanks.

 

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Monster of the Week / Re: I need to really understand how fights work :)
« on: February 05, 2013, 08:29:23 AM »
Fantastic ! Here's case numer two !

It involves the wronged Matt Marson and the chosen Masaru dealing with the respectable yet mind-controlled Mrs Brook and Mr Mullins.

Marson , leaving an apartment , is greeted on the treshold by the affable and improbable neighbor Mr Mullins.
The old man simply wish to return to the true owner of the place, the stove he borrowed the day before.
 Lacking of vigilance, Matt extends an hand to to receive the object.
Instead, it is a kitchen knife that the old man stabs in his hand.
Wincing, Matt punches him with a hook and Mullins goes flying  against the wall of the corridor.
At the same time, he hears Mrs Brook rushing to his back , a fork in each hand, roaring.
But Masaru dashes to cover his teamate and stops the harpy with a blow to the ribs using the handle of his katana. She sprawls bent on herself while hers forks are nailed to the floor.
Our two heroes disarm their aggressors .
After an hesitation, seeing the elderlies shaken by frightening jolts, The chosen thrusts his sword trough Mrs Brook's skull. And Matt stabs repeatedly Mr Mullins , although the old man jaw is planted in his collarbone.

So what do you think ? Which moves ? Can you even conclude the minion's stats ?
You see, those two were not a major threat. And yet, with  a 10+ on a kick some ass move, the wronged suffered some several harm 'as established'.
How could our heroes have guessed the nature of their foes and the way to cure them?

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Monster of the Week / Re: I need to really understand how fights work :)
« on: February 05, 2013, 04:34:11 AM »
Thanks a lot Mr Sands.
I think I've just understood a few things here :)
I hope you'll be able to help me with some case that I have in mind.
Once i'll be able to post again ;) (i'm slow at typing in english!)

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Monster of the Week / Re: I need to really understand how fights work :)
« on: February 04, 2013, 06:30:30 PM »
An answer from the man himself! That's the best I could hope. Thanks :)

That's basically how I managed the scene during my game. Philip was just trying to get away.
Although I struggled a bit with the usual " worse outcome, a hard choice and price to pay". (And I also dealt him way too much harm for the first strike)
In my exemple, I guess that Philip got a 10+ for both Act under pressure.
What would have happened if he got a 7-9 or a miss for those two moves?

Too bad i've got to go, I'd like to describe some other scenes ^^

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Monster of the Week / I need to really understand how fights work :)
« on: February 04, 2013, 05:49:26 PM »
Please, help me to be a better keeper :)

Last friday, I tried my luck on Monster of the week with my fellow players.
Well, it could have been worse.

So I need to really understand how fights work .

Here's a little game for MOTW veterans :)
I'll describe one scene that happened during the game and I hope you'll try to translate it in terms of Motw basic moves.
(Actually i've got four scenes to describe, but I'll try my luck with this first one... for starter.)


Case number one :

Following a private photo shooting session with the cheerleader Anna Hoytt, the Mundane Philip Mars reach the third base and beyond on the couch. But something goes wrong.

As she rides Philip, Anna grabs his film camera and slams it on the teenager's face with a lurid roar.
Poor Philip catches the device in extremis before she strikes again.

Philipp struggles and finally throw her down the coach with a kick, tearing the broken camera away from her at the same time.
He seizes a jacket and rushes to the door , stark naked , as Anna's manicured nails misses him by inches. He slams the door and flies into the university corridors without further ado.

Obviously Anna is a minion. she's mind-controlled by some kind of demonic parasite.


Are you inspired ? I've got some more complex cases ;)

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Apocalypse World / Re: AP: The Leviathan
« on: March 26, 2012, 11:17:15 AM »
I've been listening this actual play since Part 3.
What a blast :)

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By the way, I second that request.
Quote
The group suggested another couple of playbooks:
- The Part timelord?
- The Soldier (ala The Brigadier)
- The Kid

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Like I said in the original post.  Companions is a gem.
I'm just 'not worthy' to use it^^

You see, i've got a Doctor who campain ongoing (we just finished a new session just a few hours ago, by the way). I drove my players insane by swapping the system twice already, because it didn't suit my unusual tates.
For now we're using a 'lite' version of fate, it's neat but I keep dreaming about Companions.
I'm conviced that an AW Hack is exactly what my group needs.
Oh sensational move snowball!

The only problem is that if I had to use Companions, I'd have to betrain one of its prime vision...
No Doctor/Timelord on board! And my campain got its own!
Tragic! Please Mr Tidwell don't hate me!
I guess that point is non negociable?!

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brainstorming & development / Re: S.T.A.L.K.E.R. hack
« on: March 10, 2012, 07:31:05 PM »
extremely promising :D

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