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Messages - Lord Pomposity

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Apocalypse World / Re: The Operator
« on: July 25, 2011, 11:15:00 PM »
'course, if you do have fast-burn playbooks on the table, like the gunlugger, chopper, or battlebabe, the flow of the game will slowly focus on a very specific segment of time, and the awesome off-screen power of the Operator will be weakened somewhat.

(I kind of wanted to make a post about similar time-mistmatch issues between playbooks, but never did. A Savvyhead operates in different intervals than a Driver does, and a Hardholder shines more when there isn't a Gunlugger making his more long-term decisions immediatelly outdated!)

That's a good point. My current game consists of an Operator, Hardholder, Savvyhead, Gunlugger, and Battlebabe. The last two are shaping the story to an appreciably greater extent than the others, and are also advancing faster.

On the topic of the Operator, it's never been a terribly exciting playbook for me, either; I'd sooner play one than a Chopper, but that's about it. I think it's that when I'm doing something, I'd rather actively do it than make one roll at the beginning of the session to see if it works or on. I'm probably just not getting it at all though. :p

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Apocalypse World / Re: pc fighting and manipulation
« on: July 20, 2011, 12:52:20 AM »
Had the hardholder try to kill the battlebabe in the first session of our most recent campaign, resulting in a debility. Granted the battlebabe was asking for it pretty hard (killing an NPC for fairly trivial reasons after being specifically informed that doing so would result in execution).

First campaign had lots of PC-on-PC manipulation culminating in a massive accidentally-on-purpose clusterfuck of a shootout after six sessions or so. Again spurred on by certain characters acting chaotic neutral. I believe debilities were involved here, as well.

We all had a great deal of fun, though.

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