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Messages - Aurimcer

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Apocalypse World / Skipping in game time question.
« on: November 15, 2016, 02:49:51 AM »
This is a general GM'ing problem for me, but it feels more acute when I MC Apocalypse World.

How do I pass time in the fictional universe without making my players feel as if I take important time from them where they can act on their motivations?

 In my experience the action is always ongoing, with no situation where I could skip hours or days of in-game time.

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Apocalypse World / Re: Dual Wielding custom rules?
« on: November 01, 2016, 11:17:59 AM »
Alright, thanks guys. I had the same idea about not going into such details. The players came from a D&D background, so they assume there should be some rule.

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Apocalypse World / Dual Wielding custom rules?
« on: November 01, 2016, 02:09:38 AM »
Are there any custom rules you use if a PC chooses to wield, for example, a handgun(2 harm) in each hand? Should we just use the one weapons base harm and not fret about it?

I was thinking could it be a custom move each time they use the guns:
When using gun akimbo style roll+cool(hard maybe?).
On a 10+, you do +1 harm. Add area tag to the guns for this use.
On 7-9 you do +1 harm.
On a miss, you spray-and-pray, doing -1(maybe-2) harm.

Please let me know your thoughts on dual wielding and the custom move.

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