Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - RaHor81

Pages: [1]
Dungeon World / Re: Noob GM question about too concrete player moves
« on: July 28, 2016, 01:30:46 PM »
thanks, noclue, that's exactly the answer I was looking for.

Dungeon World / Noob GM question about too concrete player moves
« on: July 28, 2016, 08:29:51 AM »
Hi, I'm about to gm my first DW session on saturday and I'm really excited. There are still some things I need to understand and I'm hoping you can give me some advice.

How shall I deal with players making too concrete a move? The rules explicitly encourage the players to advance the narrative by describing their actions instead of just saying: I attack him.

My problem is the following:
gm: There's an Orc guarding the entrance, what do you do?
Player A: With my bow already in my hand, I shoot an arrow directly into his left eye...
The appropriate move would be volley I guess, but you could play out the same scenario with hack'n slash.

Now my problem: on a 7+ or a 10+ the action/move succeeds so the player would now roll for damage, which would be rather silly, since the Orc now has an arrow stuck in his left I because the player succeeded... he'd be dead by all means... How do I cope with the problem that player actions might just become ridiculously powerful thru thoughtful description?

Thanks in advance for any ideas
(sorry for any mistakes, English isn't my native language)

Pages: [1]