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the nerve core / HEADSPACE RPG now on Kickstarter (already funded!)
« on: October 21, 2015, 09:25:35 PM »
Hi Everyone,

After 3 years of work my first full RPG design HEADSPACE is now on kickstarter! Headspace uses the Apocalypse World engine to tell stories of hyper-competent operatives with shared consciousness fighting evil corporations in a cyber punk future.

The game funded in 11 hours and we are very near my first stretch goal where Adam Koebel (co-author of DW) will write a Neo-Tokyo setting for the game.

Headspace is a cyberpunk game where the players are operatives fighting against evil corporations. You’ll need to make use not only of your own hyper-competence but also that of your teammates by way of shared mental and emotional consciousness: the Headspace. Using this technology, you can connect to your teammates' minds and use their skills as though they were your own. There's a catch though: Everyone's got emotional baggage and digging too deeply can pull a teammates emotions into your own actions. The Headspace is the edge you need to stand against the corruption of the world, are you and your fellow operatives ready to take up the challenge and make the world a better place?

Headspace / Re: Headspace -- A Shared Consciousness Cyberpunk RPG
« on: October 15, 2014, 10:31:03 AM »
Hi Spigot,

Thanks I'm mostly trying to grow some awareness that my game exists within the community. I'm looking for eyes on the mechanics and hoping some folks would be interested in trying it with their local group.

The game itself is quite large now I'm aiming to pare the text down to it's most basic elements and make a playtest package of sorts.



the nerve core / Introducing Headspace, an Apoclypse Hack
« on: September 08, 2014, 03:11:50 PM »
Hi Everyone,

I'm brand new to these forums, found out about them by way of The Sprawl!

My name is Mark Richardson and for the last year I've been busy developing my own RPG called Headspace which is powered by the apocalypse. Headspace is a shared consciousness cyberpunk adventure. I've run this game at Metatopia, Dreamation, Origins and GenCon. I'm aiming to develop this game for a Kickstart in Feb '15.

The short pitch,
Headspace is a cyberpunk game where the players are operatives fighting against evil corporations and make use not only of their own hyper-competence but that of their teammates by use of shared mental and emotional consciousness, the Headspace. There's a catch though: Everyone's got baggage and digging too deeply into the Space can quickly turn a simple Op into a battle for your very mind and spirit. Headspace, powered by the Apocalypse, explores the boundaries between cinematic fiction and cinematic feelings.

You can download the rules I used for GenCon 2014 here:

Here are some of the nutshell big ideas:
Mechanically the game has 3 Moves: Professional, Headspace and Improvised.

Each character has 3 skills that you are an ultimate bad ass at (think Bourne level of competence).
When you use your own skills you make a Professional Move, lower results lead to you putting additional emotional stress on the shared network.
You can also use the skills of any other character at their level of competence, this is a Headspace Move. Lower results cause Emotional Hard Choices that force you to change the narrative in complicated ways.
The last move is Improvised - When no one has anything, this functions closer to a traditional world move.

There is a lot more to it, hopefully I've sparked your interest to check it out!

Mark Richardson
Green Hat Designs

Headspace / Headspace -- A Shared Consciousness Cyberpunk RPG
« on: September 08, 2014, 02:55:08 PM »
Hi Everyone,

Brand new to these forums and Vincent was kind enough to set me up a place of my own here. Since last year I've been working on my own RPG using the apocalypse engine. You can learn more and download the GenCon Rules here:

Mark Richardson
Green Hat Designs

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