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brainstorming & development / Blood and Guts: Alternate Harm Rules
« on: May 29, 2011, 04:20:44 AM »
One of the things I've noticed about the harm rules is that, while they're functional and do what they're designed to do, they're quite different from the rest of the game's rules, in that they're quite abstract and "mechanics first" rather than being specific and "fiction first".
One of the effects of this is that even when a character has taken a bunch of harm, it's quite easy to forget about that in practice, and have them walking around chatting and fighting and chilling out like they're just fine.
There's also the whole thing with the harm move where I always forget about it.
So I made some different rules. They need some work though! Please help me! I originally made them for my dungeon exploration/alien sex game "Dungeonfuckers", so I know they work more or less, but I'm not sure the effect they'll have in Apocalypse World.
Here's the pdf: http://dl.dropbox.com/u/1164498/Blood%20and%20Guts.pdf
The basic idea is that when you get injured, the MC chooses an injury for you from a list. The injury changes our expectations of what the character is capable of, and what may require an "Acting Under Fire" roll. The injury also acts as a Threat, with a set of moves the MC can make for the move.
Let me know what you think!
One of the effects of this is that even when a character has taken a bunch of harm, it's quite easy to forget about that in practice, and have them walking around chatting and fighting and chilling out like they're just fine.
There's also the whole thing with the harm move where I always forget about it.
So I made some different rules. They need some work though! Please help me! I originally made them for my dungeon exploration/alien sex game "Dungeonfuckers", so I know they work more or less, but I'm not sure the effect they'll have in Apocalypse World.
Here's the pdf: http://dl.dropbox.com/u/1164498/Blood%20and%20Guts.pdf
The basic idea is that when you get injured, the MC chooses an injury for you from a list. The injury changes our expectations of what the character is capable of, and what may require an "Acting Under Fire" roll. The injury also acts as a Threat, with a set of moves the MC can make for the move.
Let me know what you think!