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Topics - Krey

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Gravitas / Captain (Hardholder)
« on: June 25, 2010, 12:24:50 AM »
The galaxy's in a mess, the sea's ice cold and Gravitas is tearin' everything apart. But hell, the ship's afloat, and as long as she stays that way things are going pretty good. Fuck the pirates, the raiders, the hunters; the ship's afloat, and the Captain's here to make sure she stays that way.

Man or woman

Luxe wear, display wear, casual wear, military gear.

Strong face, stern face, cruel face, soft face, aristocratic face, or
gorgeous face.

Cool eyes, commanding eyes, languid eyes, sharp eyes, forgiving
eyes, or generous eyes.

Massive body, soft body, wiry body, fat body, tall spare body, or
sensual body.


Choose one set:
•  Cool-1 Hard+2 Hot+1 Sharp+1 Weird=0
•  Cool+1 Hard+2 Hot+1 Sharp+1 Weird-2
•  Cool-2 Hard+2 Hot=0 Sharp+2 Weird=0
•  Cool=0 Hard+2 Hot+1 Sharp-1 Weird+1

You get all the basic moves (p72–74).

You get both:
Leadership: when your gang fights for you, roll+hard. On a 10+,
hold 3. On a 7-9, hold 1. Over the course of the fight, spend your
hold 1 for 1 to make your gang:
•  make a hard advance
•  stand strong against a hard advance
•  make an organized retreat
•  show mercy to their defeated enemies
•  fight and die to the last
On a miss, your gang turns on you or tries to hand you over to
your enemy.

Wealth: If your command is secure and your rule unchallenged, at the
beginning of the session, roll+hard. On a 10+, you have surplus
at hand and available for the needs of the session. On a 7-9, you
have  surplus, but  choose 1 want. On a miss, or  if your command  is
compromised or your rule contested, your command  is  in want. The
precise values of your surplus and want depend on your command,
as follows.


By default, your command has:

• 350-700 souls
• For gigs, a mix of scavenging, crude agriculture, and hunting
 (Surplus: 1-barter, want: hungry)
• A capital ship, or fleet of freighters and frigates
• Your gang gets +1 armor when fighting in its defense
• An armory of low-end and beat up weapons
• A gang of about 40 violent people (3-harm gang medium
unruly 1-armor)

Choose 4:

• Your population is large, 800-1200 souls. Surplus: +1 barter
want: +disease, and you can have a station instead of a capital
ship or fleet if you want.
• Your population is small, 200-300 holds, and consists of a
fleet of smaller frigates and freighters. Want: anxiety instead
of want: hungry
• For gigs, add lucrative raiding. Surplus: +1 barter, want: +reprisals
• For gigs, add protection tribute. Surplus: +1barter, want:
• For gigs, add a manufactory. Surplus: +1barter, want: +idle.
• For gigs, add extensive trade supplies and knowledge.
Surplus: +1barter, want: +idle.
• Your gang is large instead of medium, 60 violent people or so.
• Your gang is well-disciplined. Drop unruly.
• Your armory and ship weapons are sophisticated and extensive. Your gang gets
• Your ships or station are heavily armored and shielded.
Your gang gets +2armor when fighting in its defense.

And choose 2:

• Your population is filthy and unwell. Want: +disease.
• Your population is lazy and drug-stupored. Want: +famine.
• Your population is decadent and perverse. Surplus: -1barter,
want: savagery.
• Your fleet owes some very powerful people. Surplus: -1barter, want:
• Your gang is small instead of medium, only 10-20 violent
• Your gang is a pack of fucking hyenas. Want: savagery.
• Your armory is for shit, and your ship weapons are decrepit. Your gang gets -1harm.
• Your fleet is made up of old, decrepit ships, with minimal armor or shielding.
Your gang gets no armor bonus when fighting to defend it.

Detail your personal fashion. You can have, for your personal
use, with the MC’s approval, a few pieces of non-specialized gear
or weapons from any character playbook

HX and Special remain unchanged; minor changes to improvement wording.

Whenever  you  roll  a highlighted  stat,  and whenever  you  reset
your Hx with  someone, mark  an  experience  circle. When  you
mark the 5th, improve and erase.
Each time you improve, choose one of the following. Check it of;
you can’t choose it again.
__ get hard+3 instead of hard+2
__ get +1weird (max weird+2)
__ get +1cool (max cool+2)
__ get +1hot(max hot+2)
__ get +1sharp (max sharp+2)
__ choose a new option for your command
__ choose a new option for your command
__ erase an option from your command
__ get a move from another playbook
__ get a move from another playbook

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