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Topics - Evenglare

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Dungeon World / How would you institute a "haste" or "slow" spell,
« on: September 10, 2013, 11:35:08 AM »
So I'm creating this final fantasy hack as you may have seen in my other thread, anyway, I want to put the time mage in but I'm not quite sure how I want to handle the time magic... rather how I can handle the time magic since there are no "turns". What do you think? I was toying around the idea of them gaining some kind of "haste" point and they can spend it at any point in combat to make a move or something....

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Dungeon World / Sort of a random question.... about book size and margins...
« on: September 08, 2013, 05:54:35 AM »
So, I'm creating a sort of "hack" for dungeon world as dungeon world did for apocalypse world. In anycase it's called Crystal World and it focuses on emulating final fantasy in a tabletop game I know there have been several attempts over the years using other systems that did not go well. I am hopeful though about this system since battle is arbitrary and it has a very easy system to learn. ANYWAY that's not what this topic is about. I am planning on basically recreating dungeon world's design of the book, so my question is what are the sizes and margins for dungeon world?

On another note, I'm confused about multiclassing in dungeon world. It states that when you multiclass "you get to choose any move your level or lower" (pg 29). However on the same page in the margin it states that you choose a move from 1 level lower than your current class. This is also brought up on page 346 which states "is why the multiclass moves
act as one level lower, so that each class’s niche is somewhat protected"

Am I just completely missing something? It seems like the book is contradicting itself.
Preemptive- thanks for the response!

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Dungeon World / Mage ? Just got the new classes.
« on: January 13, 2013, 02:27:42 AM »
Sorry if this has been answered, but since the Mage can cast spells does he use the Wizards's spell list, or what? Am I just over looking something?

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I know you can reverse engineer etc etc. But really, it would do good to allow the GM into the meta game to allow him to make his own classes, or atleast give guidelines... or does something like this already exist and I am just blind?

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Dungeon World / So what happens if someone cant do something?
« on: November 24, 2012, 09:54:50 PM »
For example how would you deal with someone kicking down a door , or trying to steal something ? In a d20 game you would roll a skill check to see if something occurred but in this game there are no such things. I have read the beginners guide, and that actually provoked this line of thought. In that guide there is a part where the thief wants to get a jewel from a statue, the author says he can, but what if he can't? What do you do ? Just say no you can't or what?

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Dungeon World / Easy character sheet for the public !
« on: November 23, 2012, 02:13:24 AM »
Tonight I whipped up this character sheet in excel. It should be easy for the community to develop classes with this hopefully . Anyway, cheers !

https://www.dropbox.com/s/vdmdz1j3yykpvik/Dungeon%20World%20Character%20Sheet.xlsx

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