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Topics - niamh

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Apocalypse World / Hardhold popuplation and gang size
« on: August 21, 2015, 11:50:24 AM »
Does the population size of the hard hold (75 - 150 vs 200-300 vs 50-60) include your gang in its count? because your gang could be anywhere from 10 to 60 people depending on what options you take. 
If you take a small population holding with a large gang, does that mean the entire population is your gang?

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AW:Dark Age / Creating People and their 'gear'
« on: January 05, 2015, 01:24:21 PM »
So, i am not clear on when you can give a people armor, helmets, shields, and 2harm vs 3 harm weapons.  Is it just up to the person creating the people?  Do they have to pick a corresponding war or wealth thing that they are known for to justify it?

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Apocalypse World / Operator Question
« on: June 24, 2014, 09:47:57 AM »
For a gig that hits a complication  (a delivery bushwacked for example) if you manage to resolve that complication via game play, can you still get paid? 
So if you are bushwacked, and the MC starts the game with that scene, and you successfully fight them off or use the "Eye on the Door" move, can you complete the delivery and get your jingle?

Or is it assumed that you had over the delivery to save your skin?


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AW:Dark Age / A couple of questions
« on: March 06, 2014, 12:04:13 PM »
Looking at the other posts I saw that some of my questions were already addressed, but I have some questions still
Harm:  Is it intended that once a person reaches "I will yet survive this" the only way to go back under that is thru the Outlaw Heir "Fate" move?  Per the rules if once you cross off "I have more to do before I die" you will not get better.  Or is there a medical move/playbook that is not written yet?
The description of wounds is a little vague.  When talking of the first three healing on their own, i assume means as long as one of first three prevails?

Genealogy:  I don't know that there is enough of a distinction between the Second and Third laws as far as women and their roles in the succession.  Maybe the Second law could go the way of the mabinogi in a matrilineal patriarchy - if your uncle is king, you can be king - that kind of thing.  I don't think the religion would have to change with that adjustment. 

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Monsterhearts / Toying with a Jekyll/Hyde skin
« on: November 06, 2012, 01:38:13 PM »
I've had a "League of Extraordinary Teens" idea bouncing around in my head and have been playing with a new skin idea. 

Also having trouble deciding what skin Nemo should be (leaning towards Selkie)

But here is my draft of a Jekyll/Hyde skin...  It is somewhere between a werewolf and a ghoul.

You have always felt that you are more than what people perceive you to be.  They only look on the outside.  You know that what is inside of you has been waiting to break free, and now you have the means to make that happen.  This  formula has given you the ability to bring your inner self out, to take revenge on those who have slighted you.  And you know you can control it… can’t you?
Look
Plump, scrawny, average, disfigured
Hollow eyes, quiet eyes, calculating eyes, nervous eyes, murky eyes, cunning eyes

Origin
Accidental discovery, magical potion, family recipe, unusual allergy, careful experiment

Background
You have shared the recipe for your formula with someone.  Give them 2 strings, and take a string on them
Someone defended you from a smack down.  Give them one string.

Stats - -1 hot   1 cold   -1 volatile   1 dark


Moves
Take these two moves
+The monster released When you become your darkest self, roll dark instead of volatile to lash out.  You do +1 harm as well.
+ Immortality formula - You cannot die.  If you take 4 harm, you pass out and are helpless for (TBD) hrs.  When you wake up you will still have 1 harm.


Choose one more:
+ Versatile formula - choose a power from another book.  This power applies even when not darkest self.
+ Limited formula - you can only call the beast once per session due to the formula being hard to come by, but this means you relay on your mundane abilities more - you get a +1 to any stat. (if a move/situation would require you to become your darkest self aside from the 1 time, you do, but do not get the benefit of the “monster released” move in this circumstance).
+ You wouldn’t like me when I am angry - When you successfully hold steady (7 or up), you can also remove a condition (this move cannot be used to remove the terrified condition).  When you shut someone down, you gain a string on them (can result in 2 strings if you can choose a string as part of the base move)
+ The drug is the thing – Sometimes you see things, maybe they are hallucinations, or maybe you are seeing what is really there.  Roll dark.  On a 10 up, ask the MC three questions.  On a 7-9, ask one.  If you act on one of the MC’s answers, add 1 to your first roll, but subtract 1 from the next roll not related to these questions.
}} Which enemy is the most vulnerable to me?
}} What’s their secret weakness?
}} What poses the biggest threat to me?
}} Who’s in control here?
+ Feeling no pain – when you take harm, you can take the condition "On Drugs" and take 1 less harm.  As long as you have this condition, you take 1 less harm, but have a -1 to lash out physically.

Darkest self
You are a crazy killing machine.  You need to hold steady (7 up) in order to distinguish between friend and foe.  And once you are out of foes, you just don’t care who your friends are, only the thrill of the fight matters.
To escape your darkest self, you need one of the following
1) Take 4 harm (See immortality formula move)
2) As with ghoul (You escape your Darkest Self when someone restrains you or fends you off for long enough for you to regain your composure – at least thirty or forty minutes) or
3) kill an innocent

Sex move – when you have sex with someone, gain a string on each other.

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