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brainstorming & development / A Big Red Letter Day
« on: April 26, 2013, 03:43:16 PM »
This is a hack I'm putting together for my group. It's the AW mashed with aspects from FATE instead of using stats.
The premise:
"In A Big Red Letter Day you play a courier jet set for metal, daring deeds and delivering mail to the scattered survivors floating in the atmosphere among the remains of a broken world."
So, the adventures of postal workers with shotguns making their rounds on the floating remains of a destroyed world while looking for a happy place to die. The psychic maelstrom is called The Echoing Storm and it has a physical form, occupying the space where the destroyed world used to be, so it's always on the horizon.
Here's a link to the playbooks (first sketches, mainly) and the sketchy overview:
https://drive.google.com/folderview?id=0B3-o8fZkcmMGd2pZaE9Fbk9WQTQ&usp=sharing
The docs assume some familiarity with aspects (as my group is). Feedback or crits would be awesome. It's in an early stage and probably a number of things don't work like I think they're going to work.
The premise:
"In A Big Red Letter Day you play a courier jet set for metal, daring deeds and delivering mail to the scattered survivors floating in the atmosphere among the remains of a broken world."
So, the adventures of postal workers with shotguns making their rounds on the floating remains of a destroyed world while looking for a happy place to die. The psychic maelstrom is called The Echoing Storm and it has a physical form, occupying the space where the destroyed world used to be, so it's always on the horizon.
Here's a link to the playbooks (first sketches, mainly) and the sketchy overview:
https://drive.google.com/folderview?id=0B3-o8fZkcmMGd2pZaE9Fbk9WQTQ&usp=sharing
The docs assume some familiarity with aspects (as my group is). Feedback or crits would be awesome. It's in an early stage and probably a number of things don't work like I think they're going to work.