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Topics - Threlicus

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Dungeon World / Paladin Quest
« on: October 11, 2012, 10:33:56 PM »
Okay, I love the Paladin's Quest. It's dripping with flavor, and it drives the paladin to action, which is great. Basically it seems to me that the paladin in the group should very nearly always be on a Quest for something. 

But if that interpretation is right, there are several classic questy things that don't seem to be easily expressed with the three fill-in-the-blank quests that are listed. The ones that have occurred to me-- there may be more -- are:
Rescue ______ from ______'s captivity.
Bring ______ to ______ that it may be destroyed.
Retrieve _____ and return it to its rightful owner.
Find the fabled lost artifact ______.

I mean, you can fill in many of these blanks with values from classic stories, right? If it's supposed to be easy to go on a quest, I would think these or some similar ones should be added. I think I'm going to do that, unless some of you good people convince me that he existing list is adequate or that Paladins should have a little more trouble establishing quests all the time...

On a related subject, it seems to me that the defend blank from iniquities quest might not necessarily drive action from the paladin as much as the others would. This is purely a perception, not from actual play, though.  Anyone with experience using that style quest have any comments on how it worked out?

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