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Topics - RobRendell

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Dungeon World / Druid Shapeshifter house rule
« on: May 19, 2016, 04:26:30 AM »
So, I've read the discussions here and here and here about the Druid's Shapeshifter ability, but none of them addressed the main problem I have with it, which is that the 7-9 result isn't really very interesting.

Most active moves have some concrete drawback on a 7-9 result which modifies the fiction in some interesting way, as well as the character achieving what they wanted.  Shapeshifter on the other hand simply gives the druid 2 hold instead of 3.  More passive moves like Spout Lore, Discern Realities or Defend have nothing bad happen on a 7-9, but since Shapeshifter's hold can be spent directly on active moves, the risks should be more commensurate with active moves like Hack and Slash or Defy Danger or Cast a Spell or Arcane Art (IMHO).  In fact, the justification for the druid being able to spend their hold to perform moves in their animal form without rolling is "they're spending saved-up successes, they've already risked failure when they rolled to shapeshift", so that risk should have some actual teeth.

So, I'm planning on house-ruling the 7-9 result for Shapeshifter in my game:

Quote
On a 7-9, hold 2, but also choose one:
  • You draw unwelcome attention or put yourself in a spot. The GM will tell you how.
  • The spirits tire of your demands; take -1 ongoing to Shapeshifter until you spend some time quietly communing with the land.
  • Your mind begins to slip; when you attempt to leave this form (for example when you are out of hold), you must defy the danger of forgetting yourself, remaining trapped in this form and acting as a natural animal for a while.

I quite like the first option of drawing unwelcome attention... as well as the more obvious ones of "the monsters decide you're the biggest threat" or whatever, possibilities abound around the fact that you're now an animal, and other animals will react accordingly.  A mob of smaller birds swooping your eagle form to drive you away from their nests aren't a real threat to you, but it's not like you're just going to kill them - you're a druid!  Not to mention the PepĂ© Le Pew-like possibilities of other animals of the same type treating you as a potential mate or rival (or just reacting to you invading their territory).

The second option is obviously an analogue to the similar option in the wizard's and cleric's Cast a Spell move.

The idea behind the last option is that you get to spend your hold and do what you want initially, but once you're out of hold you need to Defy Danger to remain in control of your rational mind and revert to your normal form.  It also covers the case of shifting directly from animal form to animal form, if druids can do that in that game.

Does the proposed house rule look like it would be workable and interesting?  Would anyone who has played a druid care to comment?

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Dungeon World / Empowered Magic difference intentional?
« on: April 20, 2013, 06:38:06 PM »
The Cleric advanced moves Empower and Greater Empower and the Wizard advanced move Greater Empowered Magic all give the same options to choose between:
  • The spell's effects are doubled
  • The spell's targets are doubled
However, the Wizard advanced move Empowered Magic (which Greater Empowered Magic replaces) has a slightly different set of options:
  • The spell's effects are maximised
  • The spell's targets are doubled

Is that difference intentional, or did something not get updated from an earlier revision or something?

Actually, I just went back and checked in my Dungeon World Red Book pdf - Empowered Magic was doubled/doubled back then.

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Dungeon World / HTML character sheets
« on: April 03, 2013, 01:17:01 AM »

I don't know if this is of any interest to anyone, but I've done up an HTML file with the standard 8 character class sheets, using in-line SVG so they look somewhat similar to the official sheets.

http://members.optusnet.com.au/~m_rendell/AllClasses.html

I mainly did it so that I could edit them and fill in values and customise things for my group, like this.

http://members.optusnet.com.au/~m_rendell/Thursday.html

It prints out nicely in Firefox, but doesn't seem to like Chrome much (and I have no idea how it looks in IE :). 

I've put the html on github, in case anyone wants to yoink it for their own use.

https://github.com/RobRendell/DungeonWorldHTMLSheets

Enjoy!

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