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Topics - samuraiko

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Dungeon World / GM Screens
« on: December 27, 2012, 07:55:30 PM »
In prepping for my own upcoming campaign I felt the need for some of the more important information closer at hand and decided to design a couple of GM screens for that purpose. All of the information and notes contained within come from the Dungeon World text and ideas or from Scrape's Dungeon World Guide (with some editing and rephrasing for layout logistics). Hopefully I've done them all justice. And that you all find the information useful in your own gaming. Any feedback would be appreciated.

Both are designed to be able to be attached to a preexisting GM screen. One of them is portrait layout for the standard screen style. The other in landscape (and consisting of 4 panels instead of 3), as I'm using my landscape-oriented D&D 4th Ed screen.

Here are the links:
https://docs.google.com/open?id=0B1eTLs66YbXzUGlDc09GdzByWDg
https://docs.google.com/open?id=0B1eTLs66YbXzanducWJDLUd2RWc

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Dungeon World / Bloodstone Idol & Front design
« on: June 27, 2012, 07:59:44 PM »
I've been reading through Bloodstone Idol preparing to run it as an introduction, as well as to note design elements for Fronts and everything. I noticed that there's only an Impending Doom for the Front, though not for each Danger. I was under the impression that each Danger was supposed to have its own Impending Doom. Am I wrong in this? Or was this adventure written a little different from how most are intended to be written? Thanks.

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