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Dungeon World / Please critique my move
« on: December 18, 2012, 01:07:17 PM »
I'm planning to run DW for the first time in the not-too-distant future, and was mulling over a possible dungeon-specific move. I want to run an adventure that's deliberately old-school, and came up with this, inspired by the classic text adventure Zork:
When you find yourself in total darkness, roll + WIS. On a 10+, choose 2. On a 7-9, choose 1.
Does that work? The penalty for a 6- is thematically appropriate, but it's also extreme...essentially a save vs. death. And, of course, if you roll a 7-9, you really don't have a choice unless you like being eaten by a grue. Would it be better to make it "choose 3" on a 10+ and "choose 2" on a 7-9; or to change the last option to "A grue does not attempt to eat you?"
When you find yourself in total darkness, roll + WIS. On a 10+, choose 2. On a 7-9, choose 1.
- You recall to your delight that you stuffed a torch into a little-used pocket or pouch, and light it.
As you grope around in the dark, you discover a hidden feature or object.
You are not eaten by a grue.
Does that work? The penalty for a 6- is thematically appropriate, but it's also extreme...essentially a save vs. death. And, of course, if you roll a 7-9, you really don't have a choice unless you like being eaten by a grue. Would it be better to make it "choose 3" on a 10+ and "choose 2" on a 7-9; or to change the last option to "A grue does not attempt to eat you?"