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Topics - David Jay

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Apocalypse World / Going too far?
« on: January 05, 2013, 12:13:12 AM »
I'm thinking of doing something rather cruel next game but I fear I might be overstepping.  I thought I'd run it by you friendly forumers first.

We ended the last game with "And after that night everyone heals up and the city is relatively quiet ... until the gator attacks."

We also decided to start winding down the campaign (two or three more sessions). 

Anyway, my plan for next session is, instead of using history to highlight stats, I was going to have each player pick an NPC that is "important" to their character.  Then I'd pick one for that character too (using Hx as would be done with highlighting).

So then the four characters would have a stack of eight NPCs that are all important to them in some way. 

Then comes the cruel part:  I'd ask them each to pick an NPC from the stack that survives the gator attack. 

I want some of their cherished NPCs to meet their tragic ends to gear up for the upcoming climax and this seemed like a pretty good way to get their without forcing it too much.  Is that taking too much agency from them?  If your MC did this, would you hate or like it?

Thanks for any insight you can offer!

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Apocalypse World / [AP] Uni City
« on: April 02, 2012, 01:16:30 PM »
Hi there.  I've had AW for a few weeks but couldn't find anyone to actually play with.  One day it dawned on me that the rules system would make a perfect device for a fledgling writer.  I just so happen to be a fledgling writer myself so I've been trying it out and posting the results over on my blog. 
--> //storyfriend.wordpress.com/

We have four characters set up in the remnants of my old undergrad college (Uni City, get it?).  I've been "playing" one character at a time as the protagonist (but they can and often do run into the other three "PCs") and writing down notes and rolls of what happens.  Then I prose up the notes and post them. 

Let me know what you think (and feel free to give me pointers/tell me this is a good or terrible idea). 


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