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Topics - NickDoyle

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Apocalypse World / Moves for barter and debt
« on: May 02, 2012, 08:44:28 PM »
I've put together a handful of moves for when your PCs are short of funds, and just have to scrape up some jingle. I could really use some feedback!

When you offer promises instead of payment, roll +hot: On a 10+, they're down with it, you gain 1-debt for each point of barter you're short, and you're on your merry way. On a 7-9, same thing, only they want something more: a favor, a little something something, or a bigger debt than the value you're receiving. On a miss, no dice, and you've pissed them off.

When somebody owes you, you are always considered to have leverage when you manipulate them, and you may choose to roll +debt against them instead of +hot.

When you're in debt, at the start of each session roll +debt (if you owe more than one person then just roll the highest, you deadbeat). On a 10+, they're looking for the full value, right now, and they'll do whatever they can to extract it from you. On a 7-9, they're willing to let it slide for a bit longer, but they're going to want something for their trouble: a favor, a little something something, or maybe a down payment. On a miss, they've got other things on their mind, but they'll get around to you eventually.

You know I'm good for it: (Operator playbook move) whenever you offer promises instead of payment, you always succeed as though you had rolled a 10+. If you attempt to use this move on somebody you already owe a debt, you are acting under fire.

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Apocalypse World / New Playbook: The Turncoat
« on: April 03, 2012, 12:17:50 AM »
I've had this playbook on the back burner for quite a while and finally put the finishing touches on it...

Introducing the Turncoat:

In a world filled with concrete compounds and gangs of gunluggers, hardholders war upon each other with abandon, making moves as hard and direct as they like.  It's just that sometimes hard and direct won't get the job done.  Sometimes they need a watchful eye, a deft hand, a knife in the dark.  Sometimes they need somebody like you.

Who knows?  If you keep your target in sight, your employers happy, and the locals in the dark, you just might get out alive.


https://docs.google.com/open?id=0B_XJtVbYj_jjcS10RjRzZURTTktTUjYtdGJhdDNwdw

It hasn't been playtested, and comments/feedback would be most welcome.  Also, thanks go to Michael Pfaff for his pants on fire move!

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blood & guts / Playing in a setting with just one playbook?
« on: March 13, 2012, 04:57:16 PM »
I've been working on a hack for the Stalker/Roadside Picnic setting and I've been thinking about making just one playbook for all the players to use.

The characters will all be Stalkers, who will have different areas of specialty and expertise, but perhaps not enough to make a whole handful of separate playbooks appropriate.

If anyone has some familiarity with this setting from the novel/film/videogames, I could use some suggestions on what separate playbooks would be useful beyond the generic 'Stalker'...

If the playbook had significantly more moves to choose from, it would be possible to have three or four players make characters with no duplication of moves.

Is this a terrible idea?  Anyone see serious problems with it?  My enthusiasm might be blinding me to the downside of this.

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Apocalypse World / Radiation countdown clock?
« on: March 08, 2012, 06:57:10 PM »
I'm trying to put together some rules for radiation and the countdown clock seems like a very obvious choice for tracking how much radiation a character has been exposed to.  It's so obvious that I'm sure somebody has already made one, although a search of the forum hasn't turned anything up.

Can anybody point me in the right direction?

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brainstorming & development / S.T.A.L.K.E.R. hack
« on: March 07, 2012, 11:47:43 PM »
I've been working on an AW hack for the S.T.A.L.K.E.R. videogames.  I don't have any playbooks yet, just a collection of moves that work to reinforce the flavour of the setting.  Some of them are right from AW and Dungeon World, some are swiped from friends, and others are all mine.  Some of them are clearly incomplete.

Feedback of any kind would be super helpful.  I guess a basic familiarity with the S.T.A.L.K.E.R. games would be useful but not necessary.

https://docs.google.com/document/d/1gh6H9CgXG2qj_MmR83rD2rJE_ksHxPsH81kPGA0TlMI/edit

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