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blood & guts / Mechanics for wealth
« on: January 10, 2015, 01:44:51 PM »
I am pondering running a Cthulhu game. There are two salient facts: (a) CoC has an awesome setting and awful rules, and (b) I'm currently most familiar with the PbtA engine. The Mythos World hack seems pretty straightforward: rename the stats, steal some moves from Apocalypse World and Dungeon World, figure out what to do with Sanity and Magic, copy the list of skills. I'm not saying I've got it quite all figured out yet, but I think I've already got something I could run better than I could run by-the-book CoC. The thing I *don't* have is a decent system for money and wealth.
I know I *don't* want everyone to have to know exactly how many dollars they have in their wallet, or in their bank account, or trust fund, or what their annual income is. And since the broke private investigator and the dilletante heiress are both standard CoC characters, I know I need a system that's approximately equally easy to use for both.
I'm pretty sure that means the wealth rating has to be logarithmic. (Just abstracting to "1-barter" or "1-profit" doesn't solve anything if one character feels lucky to have 1 or 2, while another has an allowance of thousands.) For items below your current wealth rating, you can just acquire them without worrying about it. Items above your current wealth are unavailable, or at least require extraordinary effort. Items *at* your current wealth might require a roll, where one of the possible outcomes is that you exhaust your funds and have to reduce your wealth level.
It seems like this is likely to be a common issue across any games set in approximately modern worlds, from steampunk to space opera. I don't want to go re-inventing it if someone else has already written it, but I'm far from familiar with the full range of hacks out there. Can anyone direct me to a working system?
I know I *don't* want everyone to have to know exactly how many dollars they have in their wallet, or in their bank account, or trust fund, or what their annual income is. And since the broke private investigator and the dilletante heiress are both standard CoC characters, I know I need a system that's approximately equally easy to use for both.
I'm pretty sure that means the wealth rating has to be logarithmic. (Just abstracting to "1-barter" or "1-profit" doesn't solve anything if one character feels lucky to have 1 or 2, while another has an allowance of thousands.) For items below your current wealth rating, you can just acquire them without worrying about it. Items above your current wealth are unavailable, or at least require extraordinary effort. Items *at* your current wealth might require a roll, where one of the possible outcomes is that you exhaust your funds and have to reduce your wealth level.
It seems like this is likely to be a common issue across any games set in approximately modern worlds, from steampunk to space opera. I don't want to go re-inventing it if someone else has already written it, but I'm far from familiar with the full range of hacks out there. Can anyone direct me to a working system?