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« on: June 24, 2010, 10:43:21 PM »
THE PILOT
There was a time, way back when, that pilots were dime-a-dozen. Back when it was 'safe'. Send the galaxy to hell and back, though, and the ones that survived either gave it up or got real good real quick.
And those are the ones the galaxy wants. The kind that can navigate a raging storm of Gravitas in a rustbucket, and come back to tell the tale.
STATS:
• Cool=0 Hard-1 Hot+1 Sharp+2 Weird=0
• Cool+1 Hard=0 Hot=0 Sharp+2 Weird-1
• Cool=0 Hard+1 Hot=0 Sharp+2 Weird-1
• Cool+1 Hard-2 Hot=0 Sharp+2 Weird+1
MOVES:
you get this
A no shit pilot: when behind the controls... (etc.)
and pick one:
Good in the Clinch
Weather Eye
Daredevil
My other craft is a warmachine: you get an additional craft. Give it an assault package (3-harm close/far) or bomber payload (3-harm area loud) and +1 armor.
GEAR
You get:
• 1 handy weapon
• oddments worth 200 credits
• fashion suitable to your look (you detail)
• Handy weapons (choose 1):
• Hand blaster (2-harm close cooldown loud energy)
• 9mm (2-harm close loud kinetic)
• big knife (2-harm hand kinetic)
• spreader (3-harm close cooldown messy energy)
• naval sword (3-harm hand kinetic)
• heavy blaster (3-harm close cooldown loud energy)
SHIP
Choose one of these profiles:
Power+2 looks+1 1-armor weakness+1
Weapons (optional): Medium lasers (2-harm loud energy close fighter)
or missiles (2-harm loud kinetic far fighter)
Power+2 looks+2 0-armor weakness+1
Weapons (optional): Medium lasers (2-harm loud energy close fighter) or missiles (2-harm loud kinetic far fighter)
Power+1 looks+2 1-armor weakness+1
Weapons (optional): Light lasers (1-harm loud energy close fighter)
Power+2 looks+1 2-armor weakness+2
Weapons (optional): Medium lasers (2-harm loud energy close fighter) or missiles (2-harm loud kinetic far fighter)
Choose its type:
Planetside
Spacefaring
Choose its frame:
Spacefaring: One-man fighter, two-man fighter, shuttle, freighter, frigate, yacht, dropship, scout ship
Planetside: Speeder, walker, tank, car, truck
Choose its strength or strengths:
Fast, rugged, aggressive, tight, huge, long-range(ship), all-terrain(land), responsive, uncomplaining, capacious, workhorse, easily repaired. Choose as many as its power.
Choose its look or looks:
Sleek, vintage, pristine, powerful, luxe, flashy, muscular, quirky, pretty, vicious, shiny, garish, handcrafted. Choose as many as its looks.
Choose its weakness or weaknesses:
Slow, fragile, sloppy, lazy, cramped, picky, guzzler, unreliable, loud, jumpy. Choose as many as its weakness.
Hx, the special move, and the improvement list remain unchanged.