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Topics - Rubberduck

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So, I had a look at Lumpley's latest iteration of Fallen Empires on the kickstarter, and kinda had a hankering to play it. But I couldn't do that without first making a conversion of the Maestro d'. The Master of Indulgence is meant to be able to represent anything from the ex-adventurer who now rules from behind the bar, to the Littlefinger who brokers in sex and secrets.

Master of Indulgence
When the world is dying, and every day is a hard-earned scrabble for survival, any little bit of pleasure is a luxury. Even while the world is dying, there are still those that trade in these pleasures, whether beer, food, sex or more unusual luxuries. People who will separate you from the essentials you need to survive, in exchange for the ability to briefly forget your everyday life of toil and misery

Name
Anika, Backhand, Esco, Graves, Julianna, Lovelace, Martin, Murder, Rache, Saffron, Target

Look
Man, woman, ambiguous, transgressing.
Dark skin, light skin.
Austere clothing, fanciful clothing, plain clothing, rich clothing, robes, or spectacular clothing.
Pinched face, boyish face, pretty face, expressive face, full face, tattooed face, porcelain face, or scarred face.
Cool eyes, bright eyes, inquisitive eyes, frank eyes, mischievous eyes, or one eye.
Fat body, restless body, stubby body, curvy body, unusual body, or lean body.
Flexible hands, quick hands, precise hands, nervous hands, sausage fingers, scarred hands, or playful hands.

Stats
Choose one set:
• Cool+1 Hard-1 Hot+2 Sharp=0 Weird+1
• Cool=0 Hard+1 Hot+2 Sharp+1 Weird-1
• Cool-1 Hard+2 Hot+2 Sharp=0 Weird-1
• Cool=0 Hard=0 Hot+2 Sharp+1 Weird=0

Master of Indulgence Moves
You get all the basic moves, and choose 2 master of indulgence moves.
You can use all the battle moves, but learn defending something you hold, baiting a trap, and turning the tables first.
O Good Advice: When a character asks you for advice while you provide an indulgence, tell them what you honestly think the best course is. If they do it, they take +1 to any rolls they make in the doing, and you mark experience.
O Master of this Place: When you Fly at Someone or use a battle moves inside your establishment, you get +1 to your roll, and may reduce the distance of the fight to whichever distance you please.
O Fingers in every pie: Put out the word that you want a thing — cold be information, could be a person, could be a service, could even be just a thing—and roll+hot. On a 10+, it soon arrives at your establishment. On a 7-9, choose 1
• You learn where you can find it.
• It arrives, but it’ll cost you extra.
On a miss, you learn where you can find it, and it is very bad news.
O Everybody eats, even that guy: When you want to know something about someone important (your call), roll+hot. On a hit, you can ask the MC questions. On a 10+, ask 3. On a 7-9, ask 1:
• How are they doing? what’s up with them?
• What or who do they love best?
• Who do they know, like and/or trust?
• When next should I expect to see them?
• How could I get to them, physically or emotionally?
On a miss, ask 1 anyway, but they hear about your interest in them.
O Just give me a motive: Name somebody who might conceivably eat, drink, or otherwise ingest something you’ve touched. If it’s an NPC, roll+hard; a PC, roll+Hx. On a 10+, they do, and suffer 4-harm (ap) sometime during the next 24 hours. On a 7-9, it’s 2-harm (ap). On a miss, some several people of the MC’s choice, maybe including your guy, maybe not, get it, and all suffer 3-harm (ap).

Equipment
You get:
• A master’s weapon
• Coin or goods worth 2 keep.
• Clothing suitable to your look.

Master’s weapons:
O A slim sword(deadly: hand-to-hand)
O A broken tableleg (deadly: hand-to-hand)
O A no-nonsense dagger (deadly: infighting)
O A lead-filled sap (deadly: infighting)
O A hidden fighting knife (deadly: brawling)
O A well-used set of brass knuckles (deadly: brawling)

History
Everyone introduces their characters by name, look and outlook. Take your turn.
List the other characters’ names.
Go around again for history. On your turn, ask either or both:
• Which of you do I find most attractive? For those characters, write Hx+2.
• Which one of you is my favorite? For that character, write Hx+3
For everyone else, write history+1. It’s your business to see people clearly.
On the others’ turns, answer their questions as you like.
At the end, choose one of the characters with the highest history on your sheet. Ask that player which of your stats is most interesting, and highlight it. ?e MC will have you highlight a second stat too.

Establishment
Your establishment features one main indulgence supported by 2 lesser indulgences (like a bar features alcohol, supported by music and good food).
 
O exotic food
O music
O private rooms
O lots of meat
O sex
O drugs
O good food
O weird sex
O competitions
O alcohol
O pit fights
O gambling
O isolation from the world’s psychic maelstrom

For your establishment’s atmosphere, choose & underline 3 or 4: bustle, intimacy, exotic, smoke, shadows, perfume, safety, velvet, savage, cozy, brass, melting pot, fire place, fire pit, acoustics, anonymity, meat, torches, eavesdropping, blood, intrigue, glowing glyphs, violence, nostalgia, spice, quiet, luxury, nudity, neutral ground, forgetting, pain, protection, grime, noise, dancing, masks, fresh fruit, subterranean, a cage.

Your regulars include these 5 NPCs (at least): Hartz, Jan, Lisa, Rogen, Soren.
Who is your best regular?
Who’s your worst regular?

These 3 NPCs (at least) have an interest in your establishment: Harriet, Pane, Xavier.
Who wants in on it?
Who do you owe for it?
Who wants it gone?

For security, choose 1 of these:
O A professional group of guards (small gang, 3 harm, 1 armor)
O A series of wards that can be activated to deal 2 harm to all inside, except those that...
                                .
Or else choose 2 of these:
O A powerful patron
O A powerful regular
O A bouncer who knows his biz (2 harm, 1 armor)
O Sturdy furniture (2 armor)
O Secrecy, passwords, codes & signals, invites-only, vouching, etc.
O Every man a warrior: your cast & crew are a gang (small gang, 2 harm, 0 armor)
O A warren of dead-ends, hideaways & boltholes
O No fixed location, always new venues

Master of Indulgence Special
If you personally provide another character with an indulgence beyond the ordinary, it counts as having sex with them.

Goals
During play, it’s your job to have your character make and pursue goals. They can be any goals you want, long term and short-. Begin by thinking what your goals might be this very morning, as play begins.

Improvement
Whenever you roll a highlighted stat, and whenever you reset your history with someone, mark an experience circle. When you mark the 5th, improve and erase. Each time you improve, choose one of the options. Check it off; you can’t choose it again.

Improvement
__ get +1hot (max hot+3)
__ get +1cool (max cool+2)
__ get +1hard (max hard+2)
__ get +1weird (max weird+2)
__ get a new master of indulgence move
__ get a new master of indulgence move
__ add a security to your establishment
__ resolve somebody’s interest in your establishment
__ get a move from another playbook
__ get a move from another playbook

__ get +1 to any stat (max stat+3)
__ retire your character to safety
__ create a second character to play
__ change your character to a new playbook
__ choose 3 basic moves and advance them.
__ advance the other 4 basic moves.

Your Keep
Your establishment provides for your day-to-day living, so while you’re open for business, you need not spend barter for your lifestyle at the beginning of the session.
When you have keep left over, you might spend it on: a night in high luxury and company; someone else’s protection, service, or labor; a weapon or other equipment; tribute to a warlord; the bribes required to turn someone’s eye or secure someone’s complicity; rich or beautiful clothing; or other things as you can arrange for them.

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Dungeon World / Treasure and Load
« on: September 12, 2012, 03:49:26 PM »
So, Load is determined by a character's full strength score.
http://apocalypse-world.com/forums/index.php?topic=3763.0

This makes me wonder; what is the rule of thumb for the weight of treasure?

With the full score, our paladin has a max load of 21. It seems to me like there need to be an awful lot of treasure in play, before the encumbrance rules will see the light of day. Or am I underestimating the weight of treasure? Or am I underestimating the weight of ordinary adventuring gear?

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