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Dungeon World / Building Monsters with the Metamorphica!
« on: July 24, 2012, 05:52:09 AM »
Taking inspiration from Ego at The Log Book Project and his alien creations, I'm playing with Johnstone's inimitable Metamorphica as a "really intense monster-designing machine".
I'm more interested in a Dungeon World monster more than an alien from outer space. My first shot produced the Spiniphant (a.k.a tusked tumbler.)
Here it is in it's full glory as a DW stated Monster. Next post I put details about how I used the metamorphica. Or check out my G+ post here
Northern spiniphant (a.k.a. tusked tumbler)
Small, Group
Tusks (d8 damage, 1 piercing) Close, Messy
10 HP 1 Armour
Calm and plodding creatures, Northern spiniphants are slow to react and not particularly social; preferring to feed off the winds that blast and tumble them across the stony tundra; preferring to exchange tales with the wind than with stiff bald bipeds. They have twelve limbs or thereabouts, oriented all around their body. Combined with their copious and eerily prehensile hair, they look like dread-locked soccer balls; albeit with huge tusks that emerge from their hairy depths when scratching frozen moss off a rock. Or when you punt one between two rocks and break some of its legs. and you notice the tusks of its gang flying at you in a screaming blood rage—screeching across the sky like savagely pointy meteors with great red-brown manes and trails of hair and legs. That is until your eyes are blinded by muddy brown light, and blood, and you run and they pursue and pursue and run 'til you die or they do. Instinct: to roam
- Leap great distances
- Flash muddy brown light, disorienting and blinding
Greater northern spiniphant (a.k.a. fucking huge tusked tumbler)
Large, Solitary
Tusks (d10+1 damage 2 piercing) Close, Reach, Messy
14 HP 2 Armour
Unless you're a stone giant, hopefully by now you know not to kick one. Instinct: to roam
- Leap great distances
- Flash muddy brown light, disorienting and blinding
- Capture and strangle with masses of knotted prehensile hair?
I'm more interested in a Dungeon World monster more than an alien from outer space. My first shot produced the Spiniphant (a.k.a tusked tumbler.)
Here it is in it's full glory as a DW stated Monster. Next post I put details about how I used the metamorphica. Or check out my G+ post here
Northern spiniphant (a.k.a. tusked tumbler)
Small, Group
Tusks (d8 damage, 1 piercing) Close, Messy
10 HP 1 Armour
Calm and plodding creatures, Northern spiniphants are slow to react and not particularly social; preferring to feed off the winds that blast and tumble them across the stony tundra; preferring to exchange tales with the wind than with stiff bald bipeds. They have twelve limbs or thereabouts, oriented all around their body. Combined with their copious and eerily prehensile hair, they look like dread-locked soccer balls; albeit with huge tusks that emerge from their hairy depths when scratching frozen moss off a rock. Or when you punt one between two rocks and break some of its legs. and you notice the tusks of its gang flying at you in a screaming blood rage—screeching across the sky like savagely pointy meteors with great red-brown manes and trails of hair and legs. That is until your eyes are blinded by muddy brown light, and blood, and you run and they pursue and pursue and run 'til you die or they do. Instinct: to roam
- Leap great distances
- Flash muddy brown light, disorienting and blinding
Greater northern spiniphant (a.k.a. fucking huge tusked tumbler)
Large, Solitary
Tusks (d10+1 damage 2 piercing) Close, Reach, Messy
14 HP 2 Armour
Unless you're a stone giant, hopefully by now you know not to kick one. Instinct: to roam
- Leap great distances
- Flash muddy brown light, disorienting and blinding
- Capture and strangle with masses of knotted prehensile hair?