1
Monster of the Week / Detailed questions about how combat works in MotW
« on: June 16, 2017, 02:23:01 AM »
I feel like the overall goal of the combat rules in MotW is fairly clear; to provide a mechanism for characters to hurt each other, defend others from harm, and escape from or otherwise end combat if desired.
1) How do PCs declare actions in combat? Should:
* All the PCs declare what they are doing, and then start rolling/resolving in a logical order?
* Pick a logical PC to go "first", have them declare what they are doing, roll and resolve it, then move to the next logical person?
2) How often should NPCs "act" or make a move? In between every PC move? When a PC move fails? When every PC has had a chance to do something?
3) Should every PC generally get a chance to do something, or will situations sometimes have one PC taking several "turns" in a row?
4) When multiple PCs are attacking a single foe, how many should have to "Kick Some Ass" and take damage in return, and how many should just get to inflict damage as the monster is unable to fight back?
5) How do you handle highly unconventional "attacks", such as collapsing the roof on a foe? How much damage should something like that do?
6) What if a character that is attacking from a safe position (Ie, shooting from a distance at a foe with no ranged weapon) really wants to be able to get benefits that you could get from a 10+ on a roll? For example, let's say a monster has Armor 3 and the PC has a gun that does 3 damage. If you just allow the PC to deal damage, the shot bounces off the armor. But if they got to make a roll, they could get a 10+ and choose to do one extra point of damage and bypass the armor.
7) What if a PC attacks a foe who is capable of defending themselves, but the GM feels they'd rather do something other than hurting the PC right now. Should you substitute another effect for the foe dealing damage back? Handle that as a separate set of moves?
1) How do PCs declare actions in combat? Should:
* All the PCs declare what they are doing, and then start rolling/resolving in a logical order?
* Pick a logical PC to go "first", have them declare what they are doing, roll and resolve it, then move to the next logical person?
2) How often should NPCs "act" or make a move? In between every PC move? When a PC move fails? When every PC has had a chance to do something?
3) Should every PC generally get a chance to do something, or will situations sometimes have one PC taking several "turns" in a row?
4) When multiple PCs are attacking a single foe, how many should have to "Kick Some Ass" and take damage in return, and how many should just get to inflict damage as the monster is unable to fight back?
5) How do you handle highly unconventional "attacks", such as collapsing the roof on a foe? How much damage should something like that do?
6) What if a character that is attacking from a safe position (Ie, shooting from a distance at a foe with no ranged weapon) really wants to be able to get benefits that you could get from a 10+ on a roll? For example, let's say a monster has Armor 3 and the PC has a gun that does 3 damage. If you just allow the PC to deal damage, the shot bounces off the armor. But if they got to make a roll, they could get a 10+ and choose to do one extra point of damage and bypass the armor.
7) What if a PC attacks a foe who is capable of defending themselves, but the GM feels they'd rather do something other than hurting the PC right now. Should you substitute another effect for the foe dealing damage back? Handle that as a separate set of moves?