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Topics - jdragsky

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Apocalypse World / Advice for a Larger Group
« on: January 09, 2017, 04:04:03 PM »
Hi everyone,
I'm currently running a campaign for 5 people (this was my first AW campaign, and 5 for D&D is normally fine, but for AW it feels like a bit too much). The team is a Waterbearer, a Maestro'D, a Chopper, a Battlebabe and a Gunlugger - not a lot of weird, a lot of violence and a bit of intrigue. However, I'm struggling with keeping the Waterbearer and the Mastro'D relevant. There's a lot of stuff that connects to them, but I'm not really sure how to encourage scenes that feature those characters, or how to get those characters to leave their comfort zones. I want to have all the players at my table involved, but I find the more combat-heavy classes seem to be dominating the table. Any advice on plots or ways of handling the story?
Thank you so much. :) 

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