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Topics - Zwolfe124

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Apocalypse World / A moment of praise for The News.
« on: February 04, 2017, 03:55:11 PM »
Been reading through the extended playbooks seeing if I should open them up for my current campaign and I seriously just want to applaud the subtle choice of barter the news starts out with.

1. He starts with just 1 barter. So he can't possibly pay for his life and his shop. Obviously he is gonna pay to keep his station running which means from the start of session one he is either Hungry, Thirsty and he is losing his shit, or he is already starting in debt to a PC or NPC. A really subtle way to either tie him to a player or have him in the pocket of someone like a local drug lord or hard holder.

I'm definitely making sure that it is an available option for next campaign and will open it to my players if someone wants it .

What has been your experiences with having them in your game? Would love to see how they have changed things up for everyone .

Apocalypse World / AP ammo against vehicles and gangs in a hardhold
« on: January 03, 2017, 10:19:48 AM »
Hello my fellow nerds, today's questions are brought to by a new MC who has a gunlugger and a hardholder at his table.

My gunlugger has taken the silenced sniper with AP ammo . I know that I can't challenge him directly with NPCs cause he will outright murderbot them which is great . However I do want to bring some challenges that will bring out moves beyond seize by force and sucker someone. So my first thoughts were using vehicles and gangs inside of fortified holds. But since I'm new to system I want to run it by you veterans and see how you interpret AP ammo in these cases.

Our hardholder has taken the Shit garage option so I know that is somewhere I can Push , but again I'm worried about lugger being able to one shot a tank.

Thanks all.

Apocalypse World / Does a 10+ visions of death work on PCs?
« on: December 30, 2016, 08:25:32 PM »
Hey just a smudge confused about how visions of death works. Just because the don't name PCs mentioned after the 7-9 section. I would say that it always only works in NPCs but I want to make sure that I am interpreting it right . God I love the concept of a Hocus or brainer with this move.

Apocalypse World / World building questions
« on: December 27, 2016, 12:57:31 PM »
Hello all, I have started the process of my first Apocalypse World. Players have been gathered , I have sent them links to the free playbook download (seriously thank you for that being free) and we have started to ask some general questions about the world, but we will be taking it slow just so that there is still more to talk about game one.

What questions have you used to build your world ?

So far I have asked if they want a wasted future , where the apocalypse happened in our future , or if current tech is gonna be the highlight .

But I'm not an innovator and would love to see what ideas you have springboarded off of , what questions have brought out discussion and conversation at your tables .

Apocalypse World / Read a sitch question. Bonus points opening your brain.
« on: November 30, 2016, 09:45:31 PM »
Hello fellow nerds , I'm new to apocalypse world but hoping to start a campaign in January so wanting to make sure that I have my mutated ducks in a row.

When it comes to reading a sitch , things like "who's in control here " and "enemy's true position " in particular . Do I not allow a player to roll until their character could actually be able to deduce those things or if they choose to roll it then they get to know things right off the bAt?

It's not always the most logical thing ,but since opening your brain to the maelstrom is a thing , getting a feeling that your enemy is in X place doesn't seem to far fetched .

Bonus question. When your players want to open their brain do you often allow them to ask questions of the maelstrom? How direct should I be willing to give info from it ? I don't want it to turn into the oracle but I want it to remain a strong valid move. Would love some input from more experienced players and MCs

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