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Apocalypse World / Failing on Leadership
« on: December 11, 2016, 08:21:24 AM »
Hey all!
Here is a hypothetical inspired by play: The Hardholder fails his leadership, and later, when his lieutenant confronts him, it leads to a heated exchange. The Hardholder fails to manipulate the lieutenant, and then asks whether or not he can't just order the lieutenant to quit bickering. The table agrees that it fits within the parameters of holding discipline, but we're still unclear on the legality of solving a failed leadership roll through another leadership roll: It can quickly turn into a situation, where you can never really fail Leadership. On the other hand the player should enjoy the full benefits of the move.
My question is this: What would you rule and why? And if you'd let the Hardholder use leadership to shut down problems originating in a failed leadership, how would you then make failure feel real and consequential?
Here is a hypothetical inspired by play: The Hardholder fails his leadership, and later, when his lieutenant confronts him, it leads to a heated exchange. The Hardholder fails to manipulate the lieutenant, and then asks whether or not he can't just order the lieutenant to quit bickering. The table agrees that it fits within the parameters of holding discipline, but we're still unclear on the legality of solving a failed leadership roll through another leadership roll: It can quickly turn into a situation, where you can never really fail Leadership. On the other hand the player should enjoy the full benefits of the move.
My question is this: What would you rule and why? And if you'd let the Hardholder use leadership to shut down problems originating in a failed leadership, how would you then make failure feel real and consequential?