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Topics - RetryAgain

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Apocalypse World / Chopper Custom Move for Padding Out Gang
« on: November 28, 2015, 02:45:32 PM »
Come along! NOW!: When “convincing” someone or a small group it’s in their best interest to join your gang, roll +hard: On a 10+, they join you at no cost and are fairly motivated: choose none and take +1 to gang-related moves. On a 7-9, they join you, but with a catch: choose 1. On a miss, they join you for now, but you’ll really wish they didn’t.
  • You have to put down the rebellious half first or they’ll be out of commission for a while after you’re done with them.
  • They’re fucking thieves, alright, but not always in your favor. The GM gains 1 hold to take something from you when you need it most. Can’t be countered by the Fucking Thieves move.
  • This crew isn’t as useful as you first thought and is going to take some breaking in. Lose 1 gang benefit or gain 1 gang vulnerability, the MC will tell you which, until the next time you use this move or the problem is resolved, as appropriate.

As far as I know, the Chopper has no built in way to replace gang members, and I'm unaware if there's already something like this on the forums.

You could just say they gain gang members when the time seems right narrative-wise, or you can use this if it seems useful or interesting to you. An adviser and I made the move, and I'm open to criticism for improving it. Depending of the feel of your campaign, I might also suggest making this move more cruel, by making the 10+ result choose 1, and the 7-9 result choose 2.

P.S.: What it really needs is a better name.

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Apocalypse World / AW Playbook/Character Assessment
« on: September 18, 2015, 06:50:25 PM »
The first document contains just the questions, the second contains the information for scoring based on the answers.

https://docs.google.com/document/d/1BVS-QGKmH86NJC1PIiELtcf6CJDwBLP87LI8Tj-fLgs/edit?usp=sharing
https://docs.google.com/document/d/1dCxIvACBRR8VnP_VmIQe46iYnc6q_Xz4OKmtK_OrSIE/edit?usp=sharing

Guide: The numbers before the playbook name indicate "points."
You add up points based on the selected answer to each question to help determine a class for someone's idea of a character.

Intro: I was running an AW game yesterday and one of our players had a hard time choosing a playbook. One of my friends playing with us jokingly said I should come up with a personality assessment to determine which playbook a player should use, kinda like Fallout. Today, this. I figured some groups have that player who just can never decide. This is for those people/MCs who have to deal with those people. It's my first time doing something like this so it's very far from perfect, but hey, maybe one single person on the internet will find it useful. If you've got any thoughts, please put them in a comment below.

Edit: I just noticed that I missed Brainer options in 2 of the questions. Major oversight on my part. I'll fix that within 24 hours.

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