1
Apocalypse World / Landscape Fronts
« on: September 01, 2015, 04:54:24 PM »
I posted a little while back about Fronts and I think I have the gyst but one kind of Front still throws me - the Landscape Front.
As I understand it, a Front contains Threats and the Threats each have Countdown Clocks leading relentlessly towards a Dark Future. I can revolve this in my mind regarding a monster advancing towards the city or even a disease that is slowly spreading and infecting the population but how does this work for a Landscape?
Let me give you a specific example. In my current game, I added an old abandoned subway tunnel underneath the city. As a Front, I saw it as a Landscape: Maze but as a Maze, it is only a Threat if the player characters go down into it. The Dark Future, as I have made the subway currently, is that the player characters are hopelessly lost in it and run out of food and water. Again, this only works if they choose to enter it. Unlike other Fronts, the characters can avoid this Dark Future by simply not doing anything and staying at home.
I am not sure but maybe I made this Front incorrectly. Was I supposed to build this Front with a Dark Future that affects player characters if they *don't* explore the subway? So, for example, there might be a bomb or gas leak or something that will affect the surface world if the subway is not conquered.
Feedback is appreciated.
Brilliant Scheme
As I understand it, a Front contains Threats and the Threats each have Countdown Clocks leading relentlessly towards a Dark Future. I can revolve this in my mind regarding a monster advancing towards the city or even a disease that is slowly spreading and infecting the population but how does this work for a Landscape?
Let me give you a specific example. In my current game, I added an old abandoned subway tunnel underneath the city. As a Front, I saw it as a Landscape: Maze but as a Maze, it is only a Threat if the player characters go down into it. The Dark Future, as I have made the subway currently, is that the player characters are hopelessly lost in it and run out of food and water. Again, this only works if they choose to enter it. Unlike other Fronts, the characters can avoid this Dark Future by simply not doing anything and staying at home.
I am not sure but maybe I made this Front incorrectly. Was I supposed to build this Front with a Dark Future that affects player characters if they *don't* explore the subway? So, for example, there might be a bomb or gas leak or something that will affect the surface world if the subway is not conquered.
Feedback is appreciated.
Brilliant Scheme