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Topics - Kneller

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brainstorming & development / tweaking the resolution and ranges?
« on: March 08, 2016, 11:20:00 PM »
Has anyone tweaked the resolution system at all for this game? For example, expanded the range of partial success, raised the threshold of total success, used different dice with different ranges (i.e. 2d8 or 1d12). If so, how did it work for you?

I'm toying around this system for a campaign for my group. Two things that I am focused on are the partial success element and the skill range element. Specifically, I think partial successes are far more interesting and am considering broadening the range. As for skill ranges, this is for a longer term campaign I'm concerned that the players will be all but immune to failure once they get to higher skill levels (i.e. eventually a +5).

Has anyone hacked their system along these lines? I'd appreciate any input. Thanks.

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Dungeon World / new player/GM exploring the system
« on: July 20, 2014, 10:30:59 AM »
I just heard about this game recently and thought I'd check it out. I've been reading what I can about it online, but I think my information is incomplete. There are a couple things I'm wondering.

I heard this was released under the OGL. Is there a pdf or hypertext srd available? I checked out the beginners guide link on the top of the forum and requested access to whatever that is, though I think I need to wait a bit for a response.

Based on what I've read. You basically roll 2d6 for an action and anything 10+ is a success, whereas 7-9 is a success, but it's going to cost you something (probably serious). So, basically, characters have only about an 8% chance to just succeed at anything without costs and a 41% chance of something really bad happening? It seems kind of harsh. Is there something I'm not understanding?

Thanks.

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