1
brainstorming & development / tweaking the resolution and ranges?
« on: March 08, 2016, 11:20:00 PM »
Has anyone tweaked the resolution system at all for this game? For example, expanded the range of partial success, raised the threshold of total success, used different dice with different ranges (i.e. 2d8 or 1d12). If so, how did it work for you?
I'm toying around this system for a campaign for my group. Two things that I am focused on are the partial success element and the skill range element. Specifically, I think partial successes are far more interesting and am considering broadening the range. As for skill ranges, this is for a longer term campaign I'm concerned that the players will be all but immune to failure once they get to higher skill levels (i.e. eventually a +5).
Has anyone hacked their system along these lines? I'd appreciate any input. Thanks.
I'm toying around this system for a campaign for my group. Two things that I am focused on are the partial success element and the skill range element. Specifically, I think partial successes are far more interesting and am considering broadening the range. As for skill ranges, this is for a longer term campaign I'm concerned that the players will be all but immune to failure once they get to higher skill levels (i.e. eventually a +5).
Has anyone hacked their system along these lines? I'd appreciate any input. Thanks.