1
Apocalypse World / The Contaminated
« on: December 13, 2017, 08:51:44 AM »
Dear Lumpley,
I should probably figure out this whole patron situation now, but I've been otherwise focused. I wanted to chime in here for a second to say, that this Contaminated playbook is CRAZY FUN! I was kind of apprehensive at first about it, it's really strong and plays the game by a different set of rules... Really though as soon as I gave it a test drive it was so freaking cool that everyone involved with it just kept bringing up other uses.
It was not lost on my players that while many subtle versions of this class work incredibly well: the drug-addict, the machine-obsessed, the cannibal. At the same time, we looked back at some of our home-brewed characters and custom moves from our last 4 games and, there were at least two of them that this playbook would have done our hack jobs a significant simplification/improvement. Basically, we've been playing with stuff like this from the get-go!
Lots of excitement around the possibility of dealing with the occasional Vampire, Werewolf, Mutant, Freak, and Irradiated Beings. Obviously, my groups interest in DarkAges games were cropping up again. haha. I'll probably have to keep it locked up most of the time, or it'll be hard not to have one in our games every time. I look forward to any other cool creations you wanna make official.
I should probably figure out this whole patron situation now, but I've been otherwise focused. I wanted to chime in here for a second to say, that this Contaminated playbook is CRAZY FUN! I was kind of apprehensive at first about it, it's really strong and plays the game by a different set of rules... Really though as soon as I gave it a test drive it was so freaking cool that everyone involved with it just kept bringing up other uses.
It was not lost on my players that while many subtle versions of this class work incredibly well: the drug-addict, the machine-obsessed, the cannibal. At the same time, we looked back at some of our home-brewed characters and custom moves from our last 4 games and, there were at least two of them that this playbook would have done our hack jobs a significant simplification/improvement. Basically, we've been playing with stuff like this from the get-go!
Lots of excitement around the possibility of dealing with the occasional Vampire, Werewolf, Mutant, Freak, and Irradiated Beings. Obviously, my groups interest in DarkAges games were cropping up again. haha. I'll probably have to keep it locked up most of the time, or it'll be hard not to have one in our games every time. I look forward to any other cool creations you wanna make official.