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Topics - stirles

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Hey everyone!
so, some friends and I wanted to try tabletop gaming, and so played a DnD campaign with an experienced DM. Then we played a DnD hack of his that was a kind of zombie apocalypse thing. But recently he got a "real job" and cannot continue DMing.
I volunteered to step up and DM a new game for my group, but didnt want to dungeon crawl, and wanted to explore some more interesting, contemporary systems. then the bundle of holding comes out, I read the AW book, and it sounds awesome. It SEEMS like a great game for a beginner DM/MC bc the book is just full of advice on how to do it and examples, but its still a very daunting thing to start so I wanna ask yall more experienced players some questions. Feel free to answer just one, multiple, or just to ignore them, and advise me in general!
How do you usually start the first session?
Do the players start together in one place? do you spend that session getting them together, or just allow them to be doing really varied things?
What are some common pitfalls for a new MC? What is something obvious to overlook?
If your player has a gang, how much control do you give them of the names and personalities and actions of these NPCs?
I find the idea of "fronts" to be unintuitive and confusing at the moment? Why use them? Is it just a tool for organizing the various dangers of your world into groups? If you have multiple, how do you get them to cohere, or do you just not?
any overall tips?

Thanks in advance!

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