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Topics - yellowhat

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Apocalypse World / Taking away the PC's Stuff
« on: November 20, 2013, 07:39:13 PM »
Hey guys.

I'm MCing my second game of AW now and I've played a few games as a PC.

One hard move I occasionally have trouble with: take away the PC's stuff. Often this conflicts with a rules caveat: don't take away the stuff that makes the PC interesting.

Three examples of how this has played out for me:
Gem is a skinner with a long beautiful coat. Cutting through a dangerous acid jungle, she rolls a 7+ on a Act under Fire check- she can get through, but her coat will be ruined. She goes anyway and discards her coat.

Scarlett Monsoon is a battlebabe who wears a nun's habit. She's kidnapped by the mud people and buried in the ground. When she escapes she sees that the leader of the mud people is wearing her habit.

June, a skinner, has a cat. She's being "rescued" by her ex-lover Smith, a battlebabe, and they have to escape via zipline before Parcher's gang comes back to their hideout. They're about to go when June hears her cat- so she goes to look for it. Smith, looking to hurry her up, finds her cat, then throws it out the window (and they're on the fiftieth floor of the building).

Basically, I want to threaten what they care about (their looks, their style/identity, their prized object/pets) but I don't want to make those things go away.

What do you guys think?

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