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Messages - zeruslord

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The White Scars have the nonexistent Dreadnaught as a forbidden playbook - is there going to be one, or is that supposed to be Devastator?

blood & guts / Weapon access and balance
« on: March 03, 2015, 01:18:12 PM »
How big a deal is access to the Battlebabe's custom weapons, the Gunlugger's fuck off big guns, and the Chopper's serious weapons, from a balance standpoint?  Obviously if another playbook really wants them, they can acquire them through play, but does starting with a grenade launcher make a significant difference in terms of inter-playbook balance?

Apocalypse World / Re: BARF FORTH reference sheet
« on: March 21, 2013, 12:54:10 AM »
I'd probably throw some wild west imagery in - cowboy boots/hats, sheriff's stars, etc - but that might not apply in your game.

Dungeon World / Re: Barbarian Playbook
« on: February 24, 2013, 10:20:44 PM »
They mentioned that they were going to change the negative side-effect of appetites to triggering when the d6 is larger than the d8, but they haven't released a modified sheet

Dungeon World / Re: Artillerist Class (first draft)
« on: February 24, 2013, 10:07:34 PM »
The gunslinger penalty is pretty nasty - it knocks you to 3 average damage with hack-and-slash, behind the Cleric and Bard, and the Dedicated version gives you lower damage than the Wizard.  I understand wanting lower damage for hack and slash than for volley, but that seems a bit excessive.  I'd probably go with d6 damage and then add a line to the gun saying that your damage is d10 while using it, and leave the penalty off Gunslinger.

Armor-piercing rounds should indicate that it's optional and Da Bomb should note that you can't spend ammo if the volley comes up 7-9.  The other interpretation would be dumb, but you should write it down anyway.

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