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Messages - Steve Dubya

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Monster of the Week / Re: Let's trade playbooks!
« on: August 21, 2012, 04:14:04 PM »
Speaking of the Exile, I've got all the ones currently available - including The Constructed and The Mad Scientist* by Reid San Filippo - in exchange.

* Not to be confused with the Action Scientist.

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Monster of the Week / Re: Ranges
« on: August 06, 2012, 03:35:17 PM »
There's a problem that when you first meet it, kick some ass feels like an attack roll. But it's not really, it's for when a hunter and foe are both fighting hard.
That is something that I suspect could become an issue with the group I intend to run this with; is there a general sort of timeframe that kick some ass entails - like, should it encompass an entire "scene" of fighting?

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Monster of the Week / Re: Ranges
« on: August 06, 2012, 12:59:22 PM »
It does; had I gotten to the part about Kick Some Ass in the Keeper's section (specifically, page 119) I don't think I would have had the question in the first place. I think I'll wait until I read the whole thing - and perhaps once more through after that for good measure - before coming up with any other questions...

Damn, MotW is well written.

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Monster of the Week / Ranges
« on: August 05, 2012, 01:15:55 PM »
How does kicking ass work at different range increments, specifically if the monster/threat has a lesser range than the hunter and vice versa?

I'm guessing that the hunter would still need to roll to see if they inflict harm, and I assume that a monster isn't going to be able to reciprocate harm at a greater range than they are capable of inflicting.

For the case of the monster having a greater range increment, is there any way of the hunter attempting to prevent damage to him or herself prior to actually being able to kick ass?

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Monster of the Week / Re: Let's trade playbooks!
« on: July 30, 2012, 08:43:09 AM »
Okay, now it looks like I just need the Summoned; have all the rest for trade.

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Monster of the Week / Re: Let's trade playbooks!
« on: July 29, 2012, 09:47:54 PM »
Looking to get:
Divine, Snoop, Summoned

Have to trade:
Action Scientist, Luchador, Hard Case

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