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Messages - Paul B

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Apocalypse World / Re: sell me on weird
« on: August 24, 2010, 02:09:12 PM »
I sort of get it.

In the real world there are weird people, and those weird people are outcasts because they have lousy social skills, poor hygiene, personality hangups. Something's fundamentally wired up a little different in them. So it sounds to me like Shreyas is asking "why do these fundamentally miswired people get cool magical powers? Why aren't they just weird?"

I guess I'd come at it a few ways.

For one, it might be a chicken/egg thing. In AW, cool powerz might be what *make* you weird. Not that being weird makes you powerful.

For another, and I prefer this one, there aren't a lot of good ways in an RPG to model what it's like inside the head of a truly weird/miswired person. Personally I think mystical empowerment is a pretty good way to get at that. I mean not to put too fine a point on it or spread gamer shame/hate but look at your (stereo)typical fanboy: He really does believe he's smarter, better informed, more creative, whatever. And he believes this while he repels the "mundanes," can't maintain a conversation, apparently can't/won't maintain basic hygiene, can't look you in the eye. So I guess I'm not sure how to get at that head space without extrapolating that maybe weird people really are better/smarter/more powerful...and then give them really gross, unsuitable power that normal people would have no interest in.

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Apocalypse World / Re: sell me on weird
« on: August 23, 2010, 09:46:54 PM »
First post woot!

So I've only played a couple sessions so far but, in our game with a Brainer, the Brainer is definitely a creepy outcast. Some of that I think is emergent from the sorts of power/influence he has in the game. Puppet strings isn't something a "normal" person would find any use for. It's abusive and awful and, well, creepy. I'm not sure a high-Weird character would otherwise be so creepy without something (read: mechanical) in the game to facilitate/prompt that behavior.

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