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Messages - JJMJester

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Apocalypse World / Re: Play Aids Index
« on: August 22, 2015, 01:46:03 AM »
I came across this on RPG Reddit and felt it was amazing for use in AP World. I've been keeping my group in the dark about where the city they are is located at so having a map without "Welcome to the City of blah blah" across the middle is hard to come across lol.

http://maps.stamen.com/#terrain/12/37.7706/-122.3782

I had problems doing their map capture part but I just did a screenshot and then pasted it in paint for editing.

Enjoy!

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Apocalypse World / Re: Spamming moves to get exp?
« on: August 15, 2015, 04:14:23 AM »
Thanks all for the feedback!

I get where you are coming from but it looks like my PC is using the Mind your brain" move like a Perception/Spot/Search on other RPGs.

All my PCs seem to have similar issues with wanting to use the move list and then limiting their options based off the list. So instead of saying what their character does and then choosing the move to fit the situation, they are doing it the other way around. They keep waiting for me to PUSH them in a direction rather than interacting with the world and etc.

Do you guys have any suggestions on how to teach D&D/Pathfinder RPG players on "How to Apocalypse World"? My players are wanting to be lead by the noise instead of pushing forth the fiction, any suggestions on how to break them of that?

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Apocalypse World / Re: Spamming moves to get exp?
« on: August 12, 2015, 11:56:10 PM »
Hi there,

I'm no AW guru, but here's my 2-barter on the matter. Perhaps somebody more experienced can correct me on any (or all) of what I have to say.

Players frequently Opening Their Brains is fantastic! Every time somebody Opens Their Brain, they're handing you an opportunity on a golden platter to barf forth apocalyptica. Do so! If they're Opening every scene, then do so every scene! They'll advance quicker than they would normally, but that's fine. Uneven advancement isn't nearly as much of an issue in AW as it is in d20. Unlike d20, the key thing in AW isn't the advancement process itself, it's the fiction required to get from A to B. The endpoint (advancement) is just incidental. If that makes sense.

If you're worried about super-fast advancement, though, feel free to highlight their weak stats. Sure, the Gunlugger can keep rolling their highlighted Hot (or Weird) at every opportunity, but probabilistically speaking, that's going to trigger a lot of Hard Moves. And you can have a lot of fun with Hard Moves...

If their blatant XP-grabbing gets truly egregious, then do the obvious: chat with the players about how you feel they give more of a shit about the XP gain than the move itself.

Basically: no, there's no limit except that of basic common sense.

Ah, so it's coming to light now. I guessed it was my Pathfinder GM senses that was causing an issue and not the AP System. My group is loving the AP World system and we've put the Pathfinder game on hold to play out the AP Game for a bit.

I saw in the Roll20 Presents AP World that each PC saw the Malestorm in a different way, is that something normally seen in games?

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Apocalypse World / Spamming moves to get exp?
« on: August 12, 2015, 09:04:49 PM »
Hey everyone!

I just started an AP World with my local gaming group. We just had our first session so we're still trying to get use to a different type of RPG (we're coming from Pathfinder RPG...so yeah lol). My question is about when players use moves for a highlighted stat for exp. One of my players had weird highlighted for one of their stats and would used "open your brain to the world’s psychic maelstrom" during every scene. Is this normal or is there a limit that I'm looking over somewhere?

Thanks!

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