=== THIS POST IS DISCUSSING USEFUL STUFF THAT I DON'T GET ===
(Lots of stuff about inflicting harm)
Thoughts, how is this handled?
I think you are skipping over the inflict harm move for the Keeper being "Inflict harm,
as established."
If you go through your problematic results, thinking about what danger has been established in the game fiction makes the answers come out easily.
For the case where
the monster try to disarm them, or push past them to get inside somewhere
then
kick some ass is not triggered, as that's specifically when the monster is trying to fight back. To resolve this you could allow the hunter to inflict harm as established (i.e. via their weapon), and then use Keeper moves to disarm or have the monster get by.
For the suckering case,
a PC, say, shoots at a monster that does not itself have a ranged attack from a short ways away, I guess I should just have it deal damage and not make a roll at all
. That's right - if you just shoot a target that can't shoot back, it's not
kick some ass either. It might also be
act under pressure if the target is trying to dodge, or any other move that applies.
For ganging up:
several people attack a foe at once, it starts to get narratively really odd when its hitting back at all of them at the same time (assuming its not something with super speed or lots of arms)
. If the monster has established it has limited attacks, then some hunters cannot be harmed - good for them, bad for the monster. (Note that I'd usually have a dog-pile like this be a single
kick some ass roll, with the other hunters
helping out or even
protecting someone, which simplifies things a bit).