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Apocalypse World / Re: Playbook focus: The Operator
« on: September 29, 2013, 06:08:18 PM »
While the Operator does benefit from a game that stresses Barter and Scarcity, that's not their core. The Operator has an inherent, implied Goal (basically “Maintain personal agency and acquire resources”) but is given tools that make it nearly impossible for them to hold on to anything they gain. Due to their Obligations, the benefits they gain from high stakes betting (which is how I see Moonlighting), and the fact that their Crew/Contacts are externalized characters who can act independently, Operators can easily lose whatever they gain and frequently find themselves in complicated situations. Basically, everything goes to hell whenever the Operator is around. And that's the point! The Operator specializes in dealing with unexpected, complicated, tense situations (“Acting Under Fire” one might say), and I'd say each of the Operator moves relate to getting into or out of trouble (“Easy to Trust” you talk your way out, “Reputation” someone knows you and will react differently, perhaps less straightforwardly, than if they didn't, “Opportunist” invites chaos in the form of MC moves when you help others to Miss, “Eye on the Door” is literally getting out of a tense situation). The Operator is the best playbook to play, because it is never boring, and you get the joy of being most competent when others are at their worst.
(By the way, thanks so much for writing these! They're totally awesome, and you completely opened up the Hocus, Gunlugger, and Battlebabe for me).
(By the way, thanks so much for writing these! They're totally awesome, and you completely opened up the Hocus, Gunlugger, and Battlebabe for me).