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« on: October 04, 2012, 12:42:22 PM »
I've been taking a long hard look at the stats I'm using in my swords & sorcery hack, Moonrise Over Karse. I've decided I'm going back to the original Apocalypse World stats, at least for now.
Apocalypse World's stats are very different from the stats in most other games. None of them, even Hot or Hard, are directly physical in nature. They're not even really 'capability' based. Most games try to slice up all the different abilities characters have to do things and make those into stats, but AW stats are more like personality traits. It just looks wrong to see a stat like Quick alongside them. So the choice is either throw away the AW stats and substitute more traditional RPG stats, or stick with the AW stats.
I've chosen the latter course, with the minor exception of substituting Wyrd for Weird due to the different assumptions about pychic/magic stuff.
AW stats are things about your character that are always true. They are the universal truths about that character. That's why Quick doesn't fit. A character might be quick when moving in combat, but are they quick when filling in their tax forms? A hard character is always hard, a sharp character is always sharp, etc. Alternatively look at Bruce Willis' character in Die Hard. Is his character Strong or Agile? Yes, but not always, he gets beaten up and knocked about until he can barely walk, but is always, always as hard as nails. That never changes.
Thinking this through has also given me a better understanding about the relationship between stats and moves. E.g. just look at the Battlebabe's "Impossible reflexes" move. Clearly a battlebabe with this move is super-fast in combat, but in a particular context doing something specific.
So if I do go to a different set of stats I'll do it wholesale, no half measures, but right now I like the stats in AW. They do seem a bit 'modern' for a swords and sorcery game, but clearly a lot of thought has gone into them and it would be foolish to discard that without very good, well thought out reasons.
Simon Hibbs