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Dungeon World / Re: Disarming and other stunts
« on: September 19, 2013, 11:50:03 PM »
I don't think I've heard the 7-9 options broken down in quite that way. I think I like it. It encodes options for the "opt out" in Hard Bargain, for "you did it and here's the nonnegotiable cost" in Worse Outcome, and the middle road where you're committed, but you still get to choose some ugly.
And depending on the type of the DD this will inform the GM's choice about what to present to the player. In the disarm scenario, I'd be looking at Worse Outcome or Ugly Choice, and could safely ignore the opt-out-ability of the Hard Bargain.
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And depending on the type of the DD this will inform the GM's choice about what to present to the player. In the disarm scenario, I'd be looking at Worse Outcome or Ugly Choice, and could safely ignore the opt-out-ability of the Hard Bargain.
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I find it useful to clarify what the 7–9 options could mean because they didn't inspire me until I understood them. Like, I'd look at them when I had to say something and I'd be like "Let's see hard bargain, ugly choice, worse outcome... ummm, what's the difference... shit, what am I choosing between here... yeah, I'll just make something up..."
This is how I think of them.
Hard bargain: Pay this cost or don't defy the danger.
Ugly choice: Defy the danger but pay this or the other cost.
Worse outcome: This is the cost of defying the danger. Pay it.
So yeah, a hard bargain is a kind of an ugly choice where the choice is pushed earlier; avoid paying the cost by dropping the whole thing. You just walk away from the whole deal, so to speak.
Whereas with ugly choice, at least how I parse it, you're committed, knee deep; your choice is with which cost you're willing to pay. And you will pay a cost because it's too late, you're already committed to defying the danger.
And worse outcome, there's no choice. Defying danger hurts. Suck it up, princess.