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Dungeon World / Re: Help with GM Moves
« on: January 16, 2012, 02:32:25 AM »
John,
I wasn't disagreeing with you. I really liked your fire example, because I think it helped open my eyes a bit to the problem I was having.
I was really using "effect" in the sense used in the the previous quote that Noofy provided. Basically where a "soft" moves were defined as "Say what happens, but stop before the effect and ask 'What do you do?'"
Whereas a hard move is "Say what happens including the effect".
By this definition, a soft move doesn't necessarily lack an immediate threat. "You hear a bull-like bellow as a massive shape bursts from the shadows. The ogre's face, twisted in anger, is briefly illuminated by your torchlight. Then it brings a tree-sized club down at your head with a massive, two-handed swing. What do you do?" would qualify as a soft move.
We could argue over the semantics of whether the blinding/choking/confusion in your narration was an effect or not--but I think it's undeniably different in nature than giving a modifier to future actions or applying damage or any other mechanical effect. Even while "narrative effects" might constrain the player's actions--they are really just the set for an upcoming spike. The ball is in the air, but the player still has a chance to react before it gets slammed down their throat.
I wasn't disagreeing with you. I really liked your fire example, because I think it helped open my eyes a bit to the problem I was having.
I was really using "effect" in the sense used in the the previous quote that Noofy provided. Basically where a "soft" moves were defined as "Say what happens, but stop before the effect and ask 'What do you do?'"
Whereas a hard move is "Say what happens including the effect".
By this definition, a soft move doesn't necessarily lack an immediate threat. "You hear a bull-like bellow as a massive shape bursts from the shadows. The ogre's face, twisted in anger, is briefly illuminated by your torchlight. Then it brings a tree-sized club down at your head with a massive, two-handed swing. What do you do?" would qualify as a soft move.
We could argue over the semantics of whether the blinding/choking/confusion in your narration was an effect or not--but I think it's undeniably different in nature than giving a modifier to future actions or applying damage or any other mechanical effect. Even while "narrative effects" might constrain the player's actions--they are really just the set for an upcoming spike. The ball is in the air, but the player still has a chance to react before it gets slammed down their throat.