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« on: December 15, 2011, 03:15:31 PM »
Your confusion, confuses me as well. It sounds more like an organization issue.
When you take harm, either as a gang or as individuals, you should be detailing and keeping track of which members are either dead or unconscious (or whatever), and what bonus’ and wants you’re missing because of death.
^from the rat-pack playbook
There is a rat-pack being played in one of my games. I have the PC keep track of all their gang members on a separate sheet. Each gang member has their own wheel for individual harm and the advancements or hinderances they bring to the gang.
For gang combat(on another sheet or index card), I have the PC make a circle for every member with the gang members name under the circle. As casualties happen they fill in the circle to represent death then reference it to the sheet that has the individual wheels. The PC picks who dies(fills in the circle on the index card) then cross references it to the individual sheet to keep track of advancements or hinderances that the gang currently has.