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Apocalypse World / Re: Custom Moves in the Eternal Winter
« on: December 04, 2011, 11:20:29 AM »
Two very good suggestions, thank you!
I want to keep the Freeze Clock, I think it's a nice way of reminding my players about the winter and the constant threat of hypothermia. But I agree that it takes too many rolls before anything "happens". Just rolling once per exposure should be enough.
I like your suggestion Johnstone, but I'm worried that it's too easy to heal yourself. If you're heading out in a snowstorm it should be a race against the clock. It's getting colder and colder and harder and harder to move. 1-harm for each segment on the clock is cool, but the character needs to head outside a lot before it starts getting dangerous.
I've been thinking about everything that's been said in this thread, and maybe this could be something:
You make this move (roll hard) when you're exposed to extreme cold under a longer period of time (snowstorm, spending the night outside etc.)
10+: Add nothing
7-9: Add 1 segment and 1 harm or 2 segments and no harm
Miss: It's worse than you thought - You're at 10 o'clock
The MC may also add segments to a characters Freeze Clock. He may do this if the character fails a move while out in the cold or if the fiction demands it in any way.
This makes the move a bit more dangerous, but I don't know how balanced it is.
I want to keep the Freeze Clock, I think it's a nice way of reminding my players about the winter and the constant threat of hypothermia. But I agree that it takes too many rolls before anything "happens". Just rolling once per exposure should be enough.
I like your suggestion Johnstone, but I'm worried that it's too easy to heal yourself. If you're heading out in a snowstorm it should be a race against the clock. It's getting colder and colder and harder and harder to move. 1-harm for each segment on the clock is cool, but the character needs to head outside a lot before it starts getting dangerous.
I've been thinking about everything that's been said in this thread, and maybe this could be something:
You make this move (roll hard) when you're exposed to extreme cold under a longer period of time (snowstorm, spending the night outside etc.)
10+: Add nothing
7-9: Add 1 segment and 1 harm or 2 segments and no harm
Miss: It's worse than you thought - You're at 10 o'clock
The MC may also add segments to a characters Freeze Clock. He may do this if the character fails a move while out in the cold or if the fiction demands it in any way.
This makes the move a bit more dangerous, but I don't know how balanced it is.