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Dungeon World / Re: Level Up
« on: June 17, 2011, 02:33:43 PM »
i like the new idea for leveling. it has very good potential but a fear that they might end up pigeon holing classes into acting a certain way. but if they are general enough that should not be an issue! but again i really like the idea!
i also really like the alignment xp from this game. i think a way to keep that feel would be to have a list of general actions that is augmented by a few from the alignment. just an idea.
i agree with john harper for a change against marking stats. in the sessions we had where someone got a stat they actually use marked they shot up way too fast in XP (like 20-30 a session...) while everyone else got less than ten. my other issue is the general moves themselves. this has already been mentioned, but a fighter with his wisdom marked can discern realities with impunity but a wizard with strength marked cannot willy nilly go stab the minotaur. (basically its easy to force tests for mental stats than it is for physical ones)
i also really like the alignment xp from this game. i think a way to keep that feel would be to have a list of general actions that is augmented by a few from the alignment. just an idea.
i agree with john harper for a change against marking stats. in the sessions we had where someone got a stat they actually use marked they shot up way too fast in XP (like 20-30 a session...) while everyone else got less than ten. my other issue is the general moves themselves. this has already been mentioned, but a fighter with his wisdom marked can discern realities with impunity but a wizard with strength marked cannot willy nilly go stab the minotaur. (basically its easy to force tests for mental stats than it is for physical ones)