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brainstorming & development / Re: Blood and Guts: Alternate Harm Rules
« on: May 29, 2011, 08:18:22 PM »
4-harm is rare, definitely, but even in the rare circumstances when it would occur, I'm not going to be able to tell a dude that he's a paraplegic now, or that he's in a coma and might never wake up. It's one of those circumstances where I feel I'd be exercising too much control over the player character, if that makes any sense - it'd take a hell of lot of trust to assume what the MC was saying wasn't antagonistic in its agenda. Unless we had a Savvyhead in the game with the life support workshop add-on, then I could see some wacky shit happening which would fit in the fiction.
The rules certainly make the harm/healing factor in the game far more gritty, and that's something which, in the right group, I could see going down really well! Maybe I'm not at that stage yet (I do not even have an AW group in real life right now), but I could see how these rules and suggestions could make for an interesting game.
The rules certainly make the harm/healing factor in the game far more gritty, and that's something which, in the right group, I could see going down really well! Maybe I'm not at that stage yet (I do not even have an AW group in real life right now), but I could see how these rules and suggestions could make for an interesting game.